Tim Sweeney, who had released the still-used ZZT Game Engine in 1991, was so demoralized by the release of DOOM that he stopped programming for 9 months. He overcame this setback and created Unreal, one of the most dominant game engines in industry use.https://twitter.com/TimSweeneyEpic/status/593788211727499266 …
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What'd you do for 9 months?

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I was just coordinating and cheerleading projects like Jazz Jackrabbit, One Must Fall, and Epic Pinball.
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That's crazy bro, but we didn't ask.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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That's kind of how I feel right now looking at UE5...
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I had no idea.
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Epic made up for it with awesome audio.
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Drew more than one pinball table in middle school study hall.
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