Was looking around for some doc about Micropolygons and stumbled upon @TimSweeneyEpic talk "The End of the GPU Roadmap".
Crazy to see that 10 years later we are there... as predicted !pic.twitter.com/04fc0lIZnY
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Overall I think that deployment of games over console is a smarter move. They will never hold back on graphics, always play to the users needs in terms of serious bugs and fixes and as long as you allow for keyboard/mouse too there really is no difference, just more secure. :)
I can give you a good solid list of games that could have made it, had they deployed on a more secure platform. Rather they stuck the PC route and as games advanced so did cheat engine, reverse engineering, etc.. Manipulation is not possible on console without risking HW ban.
Do you have any suggestions, ideas or thoughts about combating piracy on PC? Cheap prices for games? Games as a service? I believe cliffyb said a while ago that he thought any PC gamer out there is technically adept to torrent, so there wasn't any point in being in the market.
Denuvo seems to help in some cases:https://crackwatch.com/game/red-dead-redemption-2 …
Then just switch to console instead of polluting a platform you don't like. Steam helped ending the piracy and Epic store is making it legitimate again. Your exclusivity over the Old World made me search a BT Tracker for the first time in YEARS!
Denuvo DRM (circa 2014) also helped to protect IP, didn't it?
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