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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    Two-way (sending and receiving) short codes:

    Country Code For customers of
    United States 40404 (any)
    Canada 21212 (any)
    United Kingdom 86444 Vodafone, Orange, 3, O2
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    1. F̴̮͛͝R̶͔͛̈́Ö̴̖̫́̊Y̶͙̭̎͝Ǫ̴̼̏K̸̦̎͐ ▒ Fabrice Piquet‏ @Froyok May 16
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      Was looking around for some doc about Micropolygons and stumbled upon @TimSweeneyEpic talk "The End of the GPU Roadmap". Crazy to see that 10 years later we are there... as predicted !pic.twitter.com/04fc0lIZnY

      9 replies 90 retweets 470 likes
      Show this thread
    2. Tim Sweeney‏ @TimSweeneyEpic May 16
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      Replying to @Froyok

      That was a long time ago! I had written an analytically antialiased software rasterizer to prove out some concepts. The images were amazingly smooth, but but occlusion was too slow and complex for hardware.

      5 replies 2 retweets 138 likes
    3. Tim Sweeney‏ @TimSweeneyEpic May 16
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      Replying to @TimSweeneyEpic @Froyok

      The team working on Nanite and Lumen knows 100 times more about rendering than I ever did!

      1 reply 3 retweets 99 likes
    4. Tim Sweeney‏ @TimSweeneyEpic May 16
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      Replying to @TimSweeneyEpic @Froyok

      Also see http://lambda-the-ultimate.org/node/1277  for even older predictions about the future.

      6 replies 6 retweets 57 likes
    5. Safwat‏ @Safwatric420 May 17
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      Replying to @TimSweeneyEpic @Froyok

      You gonna reply to this or what?pic.twitter.com/u1HEmEcN6Z

      2 replies 1 retweet 6 likes
    6. Tim Sweeney‏ @TimSweeneyEpic May 17
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      Replying to @Safwatric420 @Froyok

      Gee it’s almost like PC and console move in generational cycles, occasionally leapfrogging each other! 😀

      5 replies 3 retweets 46 likes
    7. Safwat‏ @Safwatric420 May 17
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      Replying to @TimSweeneyEpic @Froyok

      You said PC is dead for games. Even at the time, not even close to true. PS4 and XBOX One were both HEAVILY criticized for not being a big enough jump which is why they made the pro consoles. PS4 was nothing like a PC. And the last one you’ve already been proven wrong.

      2 replies 0 retweets 7 likes
    8. Tim Sweeney‏ @TimSweeneyEpic May 17
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      Replying to @Safwatric420 @Froyok

      I didn’t say that. If you read the actual source article, you’ll see the actual things I said in quotes. The author is just pasting one word I did say into a controvery headline that is not my words.

      4 replies 1 retweet 36 likes
    9. Safwat‏ @Safwatric420 May 17
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      Replying to @TimSweeneyEpic @Froyok

      Maybe not, but after reading the date and what you said, you were definitely influenced. It was made whenever you were making Gears 2 for the 360, I’m sure that didn’t influence your opinion at all. And my second point still holds true...

      2 replies 0 retweets 6 likes
      Tim Sweeney‏ @TimSweeneyEpic May 17
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      Replying to @Safwatric420 @Froyok

      Yeah, Epic moved our primary focus from PC to console for a generation because the combination of Intel Integrated Graphics holding PC back and piracy making it diseconomic - this was after BitTorrent but before Steam took off. Read the article, it sets a lot of this context.

      5:56 PM - 17 May 2020
      • 6 Retweets
      • 55 Likes
      • Nedjo Kovacevic Xtreme DarthTrethon 🅿️ro🎮 Glen Waldrop Midknights3cs🌐Christopher Coonan Jens 'JensTX' Bakker 🇫🇷 La Frite David 🇫🇷 WhoGivesAShit Armstrong
      6 replies 6 retweets 55 likes
        1. New conversation
        2. blackhat‏ @B_I_a_c_k_h_a_t May 18
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          Replying to @TimSweeneyEpic @Safwatric420 @Froyok

          Overall I think that deployment of games over console is a smarter move. They will never hold back on graphics, always play to the users needs in terms of serious bugs and fixes and as long as you allow for keyboard/mouse too there really is no difference, just more secure. :)

          1 reply 0 retweets 1 like
        3. blackhat‏ @B_I_a_c_k_h_a_t May 18
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          Replying to @B_I_a_c_k_h_a_t @TimSweeneyEpic and

          I can give you a good solid list of games that could have made it, had they deployed on a more secure platform. Rather they stuck the PC route and as games advanced so did cheat engine, reverse engineering, etc.. Manipulation is not possible on console without risking HW ban.

          0 replies 0 retweets 1 like
        4. End of conversation
        1. Seven Decker‏ @SevenDecker87 May 17
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          Replying to @TimSweeneyEpic @Safwatric420

          pic.twitter.com/7X8YfFcnng

          0 replies 0 retweets 0 likes
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        1. New conversation
        2. Michael Howell‏ @ItsOhWell May 18
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          Replying to @TimSweeneyEpic @Safwatric420 @Froyok

          Do you have any suggestions, ideas or thoughts about combating piracy on PC? Cheap prices for games? Games as a service? I believe cliffyb said a while ago that he thought any PC gamer out there is technically adept to torrent, so there wasn't any point in being in the market.

          1 reply 0 retweets 1 like
        3. jeronymod‏ @jeronymod May 20
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          Replying to @ItsOhWell @TimSweeneyEpic and

          Denuvo seems to help in some cases:https://crackwatch.com/game/red-dead-redemption-2 …

          1 reply 0 retweets 1 like
        4. 2 more replies
        1. Amaury Barbe‏ @AmauryBarbe May 19
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          Replying to @TimSweeneyEpic @Safwatric420 @Froyok

          Then just switch to console instead of polluting a platform you don't like. Steam helped ending the piracy and Epic store is making it legitimate again. Your exclusivity over the Old World made me search a BT Tracker for the first time in YEARS!

          0 replies 0 retweets 3 likes
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        1. jeronymod‏ @jeronymod May 20
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          Replying to @TimSweeneyEpic @Safwatric420 @Froyok

          Denuvo DRM (circa 2014) also helped to protect IP, didn't it?

          0 replies 0 retweets 0 likes
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