The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures. The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both.
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makes sense. The solution that Cerny and team have created is pretty impressive for that. Looking forward to seeing what everyone creates as a result

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AKA Sony approached us with

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LOL , Linus is a fanboy for MS & PC





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I'm assuming the way that high end PCs get this same level of performance is via entirely new motherboard designs. Hardware decompression, better VRAM pipelines, etc. I wonder if that'll be the case going into 2021/2022.
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Vast pools of vram on gpus or an ssd on the gpu like the pro radeon cards, custom I/O units on motherboards or new hardware in cpus. So many different routes, so many different price points.
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My main question... Will we end up with much larger games due to this or does the engine crunch it down during build?
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I wonder too
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Surely anything the PS5 is doing can be replicated in a PC, and if it really brings so much performance it will be replicated... Unless Sony created a patent on it, which would be pretty shitty of them.
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Sony worked closely with AMD and Samsung to create what you are seeing. I would say the only 3 companies that have this tech currently are them. Sony literally came up with a new way of memory management that is better than current standards. PC will catch up, but this is nuts!
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