Here's Part 1 of my experience evaluating a move from Unity to UE4 for our next project. It covers:
1. Whyyy?
2. The biggest differences: (C++, Blueprints, asset management)
Part 2 will come...later
Hope you enjoy! Be nice, it took a while to write.https://www.stevestreeting.com/2020/05/07/from-unity-to-ue4---part-1/ …
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and spiders and I guess murder hornets now.
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Yeah I agreed with what you said about Python. Dynamic types are all fun and games until you try to multiply a float by a boolean or something without realizing it.
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Yeah, no rattling around Tim.
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