Even errors are observable behavior at some level (either through meta-programming, or actually outside the compilation/runtime), so I guess it depends on how you want to define "backwards compatible".
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C++ is unique in making a sweeping mistake with SFINAE, freezing all current errors into template semantics forever (or, in practice, making every new version backwards-incompatible).
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Completely agree tim
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hope he sees this king...
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Fix ur game
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Wich one?
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sorry i don't know what this means i'm a shopping cart
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Sorry i don't speak genious
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Make new Unreal Tournament. Thx.
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