I truly wish GitHub and Epic got together and improved Unreal Engine so it’d be easy to host projects and collaborate in GitHub. Seeing pre-git versioning systems is... surprisingly painful. Ping some of the coolest CEOs on planet @natfriedman & @TimSweeneyEpic
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It’s not the size of the repo, it’s how you use it!
On codebases that play nice with git, collaboration between devs can be extremely efficient. Pull requests is a natural way to review code and help others due to switching branches being incredibly easy in git. -
So what I’m really after is development practices that enable teams working on a game to be effective, which includes painless collaboration through great support for versioning. A modern development system should have this by default; Unreal doesn’t.
End of conversation
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