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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Sulka Haro‏ @sulka Apr 18
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      I truly wish GitHub and Epic got together and improved Unreal Engine so it’d be easy to host projects and collaborate in GitHub. Seeing pre-git versioning systems is... surprisingly painful. Ping some of the coolest CEOs on planet @natfriedman & @TimSweeneyEpic

      2 replies 2 retweets 39 likes
    2. Kjartan Emilsson‏ @lekjart Apr 18
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      Replying to @sulka @natfriedman @TimSweeneyEpic

      Well the other things is that level files are binary and not mergeable. That pretty much means only one person can work in a level at a time. That kind of breaks the standard git workflow.

      3 replies 0 retweets 3 likes
    3. Stephen Northcott‏ @thescratt Apr 18
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      Replying to @lekjart @sulka and

      Sublevels are the solution for that.

      2 replies 0 retweets 0 likes
    4. Stephen Northcott‏ @thescratt Apr 18
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      Replying to @thescratt @lekjart and

      Another solution to the overall problem is pre-compiled engine binaries distributed to a team from a CDN or network share. Project code and / or Modules and Plugins in git. Content on Perforce or gitlfs. Can be coordinated with one script in the project.

      1 reply 0 retweets 0 likes
    5. Tim Sweeney‏ @TimSweeneyEpic Apr 18
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      Replying to @thescratt @lekjart and

      This doesn’t work for UE4 where there are interdependencies between code and content, and assets like Blueprints which have many of the characteristics of code. To get a build that’s guaranteed consistent you need an atomic snapshot of code and content.

      2 replies 0 retweets 6 likes
      Tim Sweeney‏ @TimSweeneyEpic Apr 18
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      Replying to @TimSweeneyEpic @thescratt and

      And we’re hardly even power users of revision control. A movie and all of its VFX will have a >1PB repository.

      4:15 PM - 18 Apr 2020
      • 2 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Kjartan Emilsson
      1 reply 0 retweets 2 likes
        1. New conversation
        2. Sulka Haro‏ @sulka Apr 18
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          Replying to @TimSweeneyEpic @thescratt and

          It’s not the size of the repo, it’s how you use it! 😉 On codebases that play nice with git, collaboration between devs can be extremely efficient. Pull requests is a natural way to review code and help others due to switching branches being incredibly easy in git.

          2 replies 0 retweets 0 likes
        3. Sulka Haro‏ @sulka Apr 18
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          Replying to @sulka @TimSweeneyEpic and

          So what I’m really after is development practices that enable teams working on a game to be effective, which includes painless collaboration through great support for versioning. A modern development system should have this by default; Unreal doesn’t.

          0 replies 0 retweets 2 likes
        4. End of conversation

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