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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Sulka Haro‏ @sulka Apr 18
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      I truly wish GitHub and Epic got together and improved Unreal Engine so it’d be easy to host projects and collaborate in GitHub. Seeing pre-git versioning systems is... surprisingly painful. Ping some of the coolest CEOs on planet @natfriedman & @TimSweeneyEpic

      2 replies 2 retweets 39 likes
    2. Nat Friedman‏ @natfriedman Apr 18
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      Replying to @sulka @TimSweeneyEpic

      What would we need to change?

      2 replies 0 retweets 16 likes
    3. Tim Sweeney‏ @TimSweeneyEpic Apr 18
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      Replying to @natfriedman @sulka

      We’d love to and every few months we explore the topic of moving our internal dev from Perforce to Git. The tool UX is a challenge, but the big technical barrier is large files where a local repo doesn’t make sense.

      2 replies 0 retweets 27 likes
      Tim Sweeney‏ @TimSweeneyEpic Apr 18
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      Replying to @TimSweeneyEpic @natfriedman @sulka

      Are there any projects on GitHub which prove out the tech for large binaries (say, a few TB of sub-1GB files)?

      10:53 AM - 18 Apr 2020
      • 7 Likes
      • SweggDev 🌲 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Shawn Thuris 山崎 Larson Carter Sean Slater RexSonic
      2 replies 0 retweets 7 likes
        1. New conversation
        2. Scott Velasquez‏ @thereal_scottv Apr 18
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          Replying to @TimSweeneyEpic @natfriedman @sulka

          I haven't tried GitHub yet, but I did give @Bitbucket a try a few months ago. While it did support LFS, it did not support file locking which is an absolute must for non-coders IMO. GitHub apparently supports this though so workflow-wise it should be sufficient.

          1 reply 0 retweets 1 like
        3. Sulka Haro‏ @sulka Apr 18
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          Replying to @thereal_scottv @TimSweeneyEpic and

          File locking is only needed if you don’t communicate ;) Or... the teams at Next didn’t need that - all our Unity projects were in Github and the art team could handle that just fine.

          1 reply 0 retweets 0 likes
        4. 4 more replies
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic Apr 18
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          Replying to @TimSweeneyEpic @natfriedman @sulka

          (I’m a systems maximalist - I often ask why we can’t distribute games and patches via Git protocol and run gameplay networking via Git protocol, but everyone laughs!)

          1 reply 0 retweets 14 likes
        3. Nat Friedman‏ @natfriedman Apr 18
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          Replying to @TimSweeneyEpic @sulka

          This may not perfectly satisfy your maximalism, but have you tried git-lfs?https://git-lfs.github.com 

          4 replies 0 retweets 10 likes
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