I grudgingly acknowledge the value of all the warnings about possible int overflow when calculating a size_t value on a 64 bit build, so it is irritating to get: error C2148: total size of array must not exceed 0x7fffffff bytes
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Many years ago I remember porting server code to an Alpha. At that time, int size was the native size of the chip (64bit In this case). Was a crap ton of work fixing the code base due to the assumption that int was 4 bytes.
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And for Windows, even long was kept 32-bit (LLP64), with only long long being 64...
End of conversation
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Sorry for off-topic, but please consider adding color to uninstalled games. Nobody installs EVERYTHING, and the page looks rather uninviting in all grey.pic.twitter.com/QzXujKJcKI
Thanks. Twitter will use this to make your timeline better. UndoUndo
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