https://youtu.be/pSHj5UKSylk
At 1:38:11 the co-creator of Crash Bandicoot talk's about his use of Lisp DSLs called GOAL/GOOL using which they programmed the game. Great Stuff! #lisp
@TimSweeneyEpic @ID_AA_Carmack What do you think about metaprogramming and DSLs?
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The more productive split to me is between algorithm and implementation. SQL, Halide, and other systems that provide a clean separation between abstract computation and efficient execution seem to be the productivity sweet spot. Metaprogramming doesn't always help with this.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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