Adrian Siekierka reconstructed the lost ZZT source code in Turbo Pascal to create a byte-for-byte replica, released under the MIT license. ZZT was my first game, released in 1991, complete with an editor that made it a sort of prototype Unreal Engine 0. https://news.ycombinator.com/item?id=22609474 …
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Replying to @TimSweeneyEpic
Have you read the reconstructed Pascal code? How closely does it match (your recollection of) the original code? I'm happy to see the ZZT code can be resurrected!
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Replying to @cpeterso
It’s my structure but not my variable and function naming and indentation. The ZZT-OOP interpreter is the thing I remember in the most detail. Also, I have to admit - I never fully understood Pascal’s semicolon rules.
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