Have you read the reconstructed Pascal code? How closely does it match (your recollection of) the original code? I'm happy to see the ZZT code can be resurrected!
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It’s my structure but not my variable and function naming and indentation. The ZZT-OOP interpreter is the thing I remember in the most detail. Also, I have to admit - I never fully understood Pascal’s semicolon rules.
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A case where TP's lack of optimization must come in handy!
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I can't confirm nor deny if I abused that aspect of TP to ace certain assignments back in college :)
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Release it on EGS
Thanks. Twitter will use this to make your timeline better. UndoUndo
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This is awesome! QBASIC and ZZT were some of the driving forces getting me into the coding side of game development. Really cool seeing the classic re-created from scratch like this!
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@least_nathan you gotta see this! -
L8rs twitter, see you tomorrow around dawn.https://twitter.com/least_nathan/status/1240318656598294531 …
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