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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mike‏ @Miraglyth Mar 4
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      Replying to @4Andlu @ahlipedang and

      Let's not engage in territorial-ism, if that's a term? There's no real benefit to saying other people's regions don't matter. It'd make more sense to work out if they are misdirecting blame onto Steam for something not caused by them.

      1 reply 0 retweets 2 likes
    2. Andlu‏ @4Andlu Mar 4
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      Replying to @Miraglyth @ahlipedang and

      every physical retailer, everywhere, no matter the region, will sell you steam gift cards for the actual price, even at a discount sometimes, like mine. That would not be possible without steam covering the costs,something epic would probably not do

      2 replies 0 retweets 10 likes
    3. Mike‏ @Miraglyth Mar 4
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      Replying to @4Andlu @ahlipedang and

      I have no idea the economics of this. I can only imagine that digital gift cards are sold at a slight loss as standard to attract customers who primarily use bricks and mortar stores. Otherwise why would stores bother stocking them for zero profit?

      2 replies 0 retweets 3 likes
    4. Mortiel‏ @Mortiel Mar 4
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      Replying to @Miraglyth @4Andlu and

      Steam cards are a loss leader for Valve. They eat the costs from them in order to get users into the ecosystem in the hope they buy from the Steam Store directly later. Same as Steam keys. And same as EGS free games, for that matter.

      1 reply 0 retweets 11 likes
    5. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @Mortiel @Miraglyth and

      They’re not a loss leader. Retailers and distributors generally are taking a 15% cut of card revenue, which comes out of Valve’s 30% cut. There’s plenty of profit left over there.

      4 replies 0 retweets 6 likes
    6. Mortiel‏ @Mortiel Mar 4
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      Replying to @TimSweeneyEpic @Miraglyth and

      Tim, when you say "profit", I think you mean "revenue". Profits are calculated after *all* costs are taken, not just a single source. Don't start this nonsense again. Valve takes a loss on Steam cards and Steam keys, they compensate with revenue from the regular Steam Store.

      2 replies 0 retweets 20 likes
    7. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @Mortiel @Miraglyth and

      Steam takes 30% of most transactions. For purchases that use a retail card, the retailers and distributors take 15%. That leaves Steam with 15%, which far exceeds the operating cost of the service. Hence the service still makes a profit and is not a loss leader.

      5 replies 0 retweets 11 likes
    8. Mortiel‏ @Mortiel Mar 4
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      Replying to @TimSweeneyEpic @Miraglyth and

      Could you detail what exactly are VALVE's costs per transaction? Not Epic's; Valve's. Please, it would very much help in proving your point here and educating me.

      2 replies 0 retweets 38 likes
    9. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @Mortiel @Miraglyth and

      No.

      8 replies 0 retweets 10 likes
    10. Andlu‏ @4Andlu Mar 4
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      Replying to @TimSweeneyEpic @Mortiel and

      Then how should we treat your words as 'steam management costs aren't that high?'

      2 replies 0 retweets 36 likes
      Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @4Andlu @Mortiel and

      I was speaking of operating costs. That’s the pertinent factor in this store economics discussion. We know broadly what it costs to operate all of the services we’re discussing based on the costs of the underlying providers - payment processors, cloud, etc.

      2:05 PM - 4 Mar 2020
      • 7 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 90one80 michael Scott Richmond RICHLAND GAMES Amir Bozorgzadeh
      3 replies 0 retweets 7 likes
        1. New conversation
        2. Jonathan‏ @JK1412 Mar 6
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          Replying to @TimSweeneyEpic @4Andlu and

          Something I just think, we always hear about operating costs/servers/bandwith/services/... But... how are the people that work at Valve being paid if we just count the "operating costs"?

          3 replies 1 retweet 2 likes
        3. Mortiel‏ @Mortiel Mar 6
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          Replying to @JK1412 @TimSweeneyEpic and

          Employee wages are considered part of operational expenditures when calculating a budget. Operational expenditures are also called "operating costs"; The day to day prices for merely operating a business. That does not factor in capital expenditures. That's another topic. 😅

          2 replies 0 retweets 2 likes
        4. 2 more replies
        1. Tyler‏ @TielurW Mar 9
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          Replying to @TimSweeneyEpic @4Andlu and

          How do you know the cost of features you don’t support or have any experience with :/ More importantly how do you decide what that is worth to a consumer. You don’t, because you only talk about the business’ interests not the customer’s

          0 replies 0 retweets 2 likes
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        2. Eisberg‏ @Eisberg_Wolf Mar 4
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          Replying to @TimSweeneyEpic @4Andlu and

          People seem to think that there is something special about Steam that Valve would be operating well above industry normals. People have to believe that Valve is a highly inefficient beast.

          2 replies 0 retweets 2 likes
        3. Krolmar‏ @Krolmar1 Mar 4
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          Replying to @Eisberg_Wolf @TimSweeneyEpic and

          Not to mention industry standard is 30% and Valve have 20-30%. So almost all companies are "high margin thieves" except Epic. And we cannot talk about Fortnite profit, in which Epic set prices for content based on costs and working with very low margin for sure.

          1 reply 0 retweets 9 likes
        4. 2 more replies

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