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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @TimSweeneyEpic @4Andlu and

      This was especially spurred by one popular international payment method which charged unusually high fees and then rolled them into a huge marketing campaign, beating our more efficient payment methods there.

      1 reply 0 retweets 4 likes
    2. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @TimSweeneyEpic @4Andlu and

      That said, there are several territories where we are covering up to 8% of payment processing fees because we’ve studied them and concluded they are as efficient as is achievable given local banking conditions.

      1 reply 0 retweets 5 likes
    3. Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @TimSweeneyEpic @4Andlu and

      The whole experience led to a realization that 30% fees which cover all payment processing has led to the emergence of numerous highly inefficient payment scenarios that, in a more competitive environment, would have never existed.

      2 replies 0 retweets 5 likes
    4. Andlu‏ @4Andlu Mar 4
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      Replying to @TimSweeneyEpic @Miraglyth and

      then why not cover the ones you can, and ignore the ones you can't for now? because it seems like some bad apples made the entire thing a minus for consumers

      1 reply 0 retweets 6 likes
    5. Aubrey Serr‏ @AubreySerr Mar 4
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      Replying to @4Andlu @TimSweeneyEpic and

      I keep getting free games from Epic -- how is that a "minus for consumers"? As a dev I think Steam is garbage and is trying to kill my company so they can pump up the latest gambling for children title. That is the real minus for consumers

      5 replies 0 retweets 2 likes
    6. Mike‏ @Miraglyth Mar 4
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      Replying to @AubreySerr @4Andlu and

      As a consumer and a Kickstarter backer, being unable to use standard features that I've come to rely on entirely because one distributor has paid to stop a creator's game being provided by another distributor is a direct loss of capability. That's a very clear minus.

      1 reply 0 retweets 12 likes
    7. Aubrey Serr‏ @AubreySerr Mar 4
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      Replying to @Miraglyth @4Andlu and

      Epic can't force game companies to use EGS. Why don't you complain to Steam so that they give devs a better deal than EGS? It isn't like Steam doesn't have the money

      2 replies 0 retweets 2 likes
    8. Andlu‏ @4Andlu Mar 4
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      Replying to @AubreySerr @Miraglyth and

      I only see people complaining about steam's revenue, but no sony's, microsoft's or google's. how come?

      1 reply 0 retweets 11 likes
    9. Aubrey Serr‏ @AubreySerr Mar 4
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      Replying to @4Andlu @Miraglyth and

      All those companies should match Epic's terms also because they have more than enough money!

      2 replies 0 retweets 1 like
    10. Andlu‏ @4Andlu Mar 4
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      Replying to @AubreySerr @Miraglyth and

      the thing is: CAN they match epic's revenue? epic barely has any cost of maintaining the store due to the abysmal amount of features that actually cost money, like gift cards / forums / eating extra tax from all payment methods. For a fact I know steam's revenue could be -

      2 replies 0 retweets 9 likes
      Tim Sweeney‏ @TimSweeneyEpic Mar 4
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      Replying to @4Andlu @AubreySerr and

      Gift cards mean giving retailers 15%+, putting yet another middleman between developers and consumers. Valve and Epic handle tax exactly the same. Other features don’t add signfiicantly to operating costs - you build it once and have it forever.

      9:33 AM - 4 Mar 2020
      • 6 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 90one80 ... PixelMetal
      4 replies 0 retweets 6 likes
        1. New conversation
        2. Muhammad Fauzan‏ @ahlipedang Mar 4
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          Replying to @TimSweeneyEpic @4Andlu and

          Exactly! This is steam wallet price from biggest online retailer in Indonesia. The amount we have to pay is more than what we get. Now who absorb that cost with 30% tax again?pic.twitter.com/yzHU6TF56U

          3 replies 0 retweets 2 likes
        3. Andlu‏ @4Andlu Mar 4
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          Replying to @ahlipedang @TimSweeneyEpic and

          I get a 5% discount on my physical retailer, all paid by valve. But noooo, your indonesian store is the only one that matters

          2 replies 0 retweets 15 likes
        4. 15 more replies
        1. Mike‏ @Miraglyth Mar 4
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          Replying to @TimSweeneyEpic @4Andlu and

          The difference remains significant when one of the parties builds them once (and does the R&D to conceptualise them in the first place on many occasions) and the other party says they'll NEVER build them in the first place.

          0 replies 0 retweets 2 likes
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        2. Andlu‏ @4Andlu Mar 4
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          Replying to @TimSweeneyEpic @AubreySerr and

          valve completely covers the extra cost of gift cards, from epic's past actions, I doubt they'll aswell remote play requires servers to be running for them forums require employees being paid for that steamworks requires servers to be used for every game used, at 0 cost

          1 reply 0 retweets 4 likes
        3. Eisberg‏ @Eisberg_Wolf Mar 4
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          Replying to @4Andlu @TimSweeneyEpic and

          Eisberg Retweeted Muhammad Fauzan

          Valve doesn't pay for all costs, as shown in this post https://twitter.com/ahlipedang/status/1235259594051481600 … Remote Play doesn't use Steam servers, Remote Play a P2P connection, Steam is only used to make the initial connection between the 2 players, but the game is not being hosted on Steam servers.

          Eisberg added,

          Muhammad Fauzan @ahlipedang
          Replying to @TimSweeneyEpic @4Andlu and 7 others
          Exactly! This is steam wallet price from biggest online retailer in Indonesia. The amount we have to pay is more than what we get. Now who absorb that cost with 30% tax again? pic.twitter.com/yzHU6TF56U
          2 replies 0 retweets 3 likes
        4. 6 more replies

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