This was especially spurred by one popular international payment method which charged unusually high fees and then rolled them into a huge marketing campaign, beating our more efficient payment methods there.
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Exactly! This is steam wallet price from biggest online retailer in Indonesia. The amount we have to pay is more than what we get. Now who absorb that cost with 30% tax again?pic.twitter.com/yzHU6TF56U
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I get a 5% discount on my physical retailer, all paid by valve. But noooo, your indonesian store is the only one that matters
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The difference remains significant when one of the parties builds them once (and does the R&D to conceptualise them in the first place on many occasions) and the other party says they'll NEVER build them in the first place.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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valve completely covers the extra cost of gift cards, from epic's past actions, I doubt they'll aswell remote play requires servers to be running for them forums require employees being paid for that steamworks requires servers to be used for every game used, at 0 cost
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Valve doesn't pay for all costs, as shown in this post https://twitter.com/ahlipedang/status/1235259594051481600 … Remote Play doesn't use Steam servers, Remote Play a P2P connection, Steam is only used to make the initial connection between the 2 players, but the game is not being hosted on Steam servers.
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