On steam, all game sales will experience 30% cut, only tiny percentage out of 30K titles reach 20% level. Even that is still higher than epic cut. So I don't need to include them. Epic will improve in terms of features, so I don't need to include store features.
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Replying to @ahlipedang @4Andlu and
Don't change the subject. You were talking about AAA publishers specifically in your "secret exclusive" conspiracy theory. Non-AAA does not apply. Yet again, EGS have made no improvements in 3 months and have told us they will NEVER do all features. This is objectively worse!
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Replying to @Miraglyth @4Andlu and
I don't. Even AAA games have to pay 30% for their first $10M, which is still a lot. I know this facts is hard to swallow for steam fanboys like you, but bear with me : EGS will improve. And it doesnt have to have all steam features to be called a good store.
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Replying to @ahlipedang @4Andlu and
Not as much as you seem to think. 1 million sales at $60 works out to 75% overall. 2 million works out to 77.5%. For AAA these are realistic numbers. EGS will never catch up. It will always be worse. A knock-off. "Just another store", with nothing compelling.
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Replying to @Miraglyth @4Andlu and
As if that easy to sell 1M copies of $60 games. Don't ignore the sales and steam keys that is not included on steam calculation. "EGS will never catch up". Yeah tell me that again when steam have crossplay like epic.https://dev.epicgames.com/en-US/services
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Replying to @ahlipedang @4Andlu and
If it isn't planned to sell 1m, it's not AAA. It's hard to judge keys, based on their source. If Humble is 70% share (I'm not clear on that) then you have to call EGS "88% or 70%" by the way. Let's make sure we compare like for like. 1/2
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Replying to @Miraglyth @ahlipedang and
Crossplay, cross-save etc is a per game implementation used when needed independent of ecosystem by everything from Crashlands on PC and mobile (third party) to TF2 on PC, Mac and Linux (Valve). 2/3
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Replying to @Miraglyth @ahlipedang and
Epic Online Services advertises features I'm not sure EGS itself is planning to use... But if you want to claim Epic Games are so pro-crossplay, mind explaining why their subsidiary Psyonix are ditching Mac and Linux for Rocket League after several years? 3/3
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Replying to @Miraglyth @ahlipedang and
By the way, I did some more number crunching based on 20% key sales through Humble at 70% share. EGS is a constant 84.40%. Steam is 73.17% (86.69% of EGS) at 1 million units sold. At 2,450,981 units Steam and 20% keys is over 90% of EGS and 20% keys. 1/2
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Replying to @Miraglyth @ahlipedang and
But the interesting thing is even at 5 units sold the comparison starts at 83%, not the 80% of 70% / 88%. Just from the keys making EGS' split worse, long before you get to the higher bands on Steam. Adding keys to the equation always does more harm to EGS' numbers than Steam's.
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Generally, key distribution deals shouldn't be assumed to be 70% because many key sites negotiate custom deals with developers and publishers at terms that are more favorable than their generally advertised terms, in particular with major releases. Sometimes they beat our 12%.
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Replying to @TimSweeneyEpic @ahlipedang and
Presuming those custom deals aren't affected by the ecosystem the keys are provided for, the inclusion of keys at any share point brings the overall share portion of the two considered ecosystems closer together than "70% or 88%" implies.
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