As is your continued ignorance of basic quality and added-value at a store and launcher level. The likes of Metro Exodus' post-exclusivity sales show Steam is VERY relevant. Many PC gamers are willing to wait and to pay extra for quality EGS doesn't and may never provide. 3/3
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Did Battlefront II use Epic Online Services then? Whatever it used, it is clearly a game on Steam which wasn't locked to Steam, along with thousands of others. It sounds like Steamworks is independent of Steam the way EOS is of EGS, and therefore is not a point against Steam.
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Right, it’s just games that use Steamworks that are locked in. Developers who write their own matchmaking and friends systems have supported matchmaking across all PC stores all along. Ubisoft games are another example.
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It make me remember the story about DirectX and OpenGL but it was not saw as locked in but as an added value for developers for having less hassle doing there games. Strange...
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Eminently reasonable!
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sure is, until they lock games on their own store, which in the end has the same effect as steam locking multiplayer with an optional feature *shrug*
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and, best of all, non mandatory. Free multiplayer costs if they so preferred, all optional.
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So when did Steam introduce it?
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How dare valve travel back in time to found gamespy and GFWL just so they could later put out free SDKs so that people at least play the games they bought.
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Context: GFWL arrived in May 2007 and allowed some crossplay between PC and Xbox 360. Not sure if that predated Steamworks taking over from WON as the store opened up to third parties around 2007/2008. GameSpy is much older; both it and GFWL were defunct by 2013.
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