No, he knows. It's called a diversionary tactic. Change the topic away from EGS and talk about the good things Fortnite has done... ...Like work developers to the bone on 70+ hour work weeks to meet unprecedentedly high popularity for a game. Epic supports devs!pic.twitter.com/Iqbdo4uWjf
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Replying to @Mortiel @PleaseCapcom and
This was your choice of topic. Your thread started with "If
@TimSweeneyEpic wanted platforms working together"...1 reply 0 retweets 9 likes -
Replying to @TimSweeneyEpic @PleaseCapcom and
The rest says: "...he'd use his immense wealth to back
@GOGGalaxy instead the@EpicGames Store. Put his money where his mouth is." Yet we are talking about Fortnite instead of Epic using exclusivity in an attempt to put GOG out of business. Doesn't sound very cooperative.1 reply 0 retweets 11 likes -
Replying to @Mortiel @PleaseCapcom and
What do you want Epic to do with GOG exactly? Please be specific.
3 replies 2 retweets 31 likes -
Replying to @TimSweeneyEpic @PleaseCapcom and
It would be illogical to expect you to back a competitor financially. However, not blocking products from your competitors (exclusivity) would be a great way for Epic to compete on it's own merits. In the end, Epic, GOG, devs, and consumers all win. Steam too, if they step up.
5 replies 1 retweet 19 likes -
Replying to @Mortiel @PleaseCapcom and
Thanks for sharing your thoughts. We pursue exclusives because it’s the best chance for changing the industry’s 30% fee status quo. If we stopped with exclusives, 99% of the benefit would be expected accrue to Steam and 1% to GOG, because Steam is around 100x bigger than GOG.
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Replying to @TimSweeneyEpic @PleaseCapcom and
Or, you know, you could build a platform that actually competes with GOG and Valve based on it's own value and features, instead of relying on exclusive games as a crutch to prop up a shell. No shopping cart yet? Seriously? It's clear where the resources are going.pic.twitter.com/UIsm7d15Ti
1 reply 1 retweet 18 likes -
Replying to @Mortiel @TimSweeneyEpic and
This has been discussed endlessly. NOTHING will change if people have library lockin on Steam, no amount of feature parity will make people want to buy on Epic if they already have an established library on Steam, except if exclusive games they want to play are on Epic.
2 replies 0 retweets 8 likes -
Many people won't even buy directly from developers if they can't get a free Steam key with the purchase. And people like to sell those keys and then charge back the purchases. Which makes devs stop selling direct, going all in on Steam only, which doesn't help the industry.
2 replies 0 retweets 1 like -
Replying to @Pkeod @TimSweeneyEpic and
Or Epic could sell games cheaper than Steam, undercutting competitors in a manner that benefits consumers rather than removing consumer choice while using the devs as a meat shield against the backlash. A demonstrably "consumer adversarial" strategy, to use Tim's phrase.
1 reply 0 retweets 13 likes
We do this. For example, see the Epic Mega Sale and the 2019 holiday sale, where Epic directly funded discounts and then coupons, in addition to some developers choosing to discount their products.
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Replying to @TimSweeneyEpic @Pkeod and
I don't mean sales. I mean sale games cheaper as a default. That Mega Sale was also kinda bad for optics, since you lowered prices on products without the consent of publishers, leading many to pull games off your store. Maybe not the best example to give, yeah?
1 reply 0 retweets 6 likes -
Replying to @Mortiel @TimSweeneyEpic and
So you want cheaper games by default, even if the publishers themselves don't want to abide by that? How would that be different than the PR disaster that was the Mega Sale? It's literally the same mistake on a bigger scale.
1 reply 0 retweets 4 likes - 9 more replies
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