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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @TimSweeneyEpic

      Someone should tell Steam that Capitalism is calling and it does not favor monopolies. Games have been perforce exclusive on steam for a long time because that's often the only place developers could release. They have no room to complain imo.

      13 replies 1 retweet 26 likes
    2. belmonkey‏ @belmonkey Feb 19
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      Replying to @MonaIbrahim @TimSweeneyEpic

      That's from a review for a game, not Steam itself saying that. Steam isn't a monopoly btw. Unlike a certain other platform, they haven't been paying devs to not release on another platform, they've just been providing the best service.

      3 replies 0 retweets 47 likes
    3. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @belmonkey @TimSweeneyEpic

      They have a 50-75% market share in PC distribution and have not had any meaningful competitors until Epic. It's the literal legal definition of a monopoly. A market share of greater than 50% has been necessary for courts to find the existence of monopoly power.

      13 replies 2 retweets 36 likes
    4. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @belmonkey

      pic.twitter.com/dQR2eWndLV

      1 reply 0 retweets 4 likes
    5. Muhammad Fauzan‏ @ahlipedang Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      In that case, the one who posses an absolute control for a game distribution (monopoly) is devs/publishers. They have the rights to chose whatever store that is more beneficial for them.

      1 reply 0 retweets 1 like
    6. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @ahlipedang @BeardVsGames and

      There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.

      3 replies 0 retweets 1 like
    7. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @ahlipedang and

      There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.

      2 replies 0 retweets 9 likes
    8. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.

      3 replies 0 retweets 8 likes
    9. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.

      6 replies 2 retweets 27 likes
    10. Beard Vs Game‏ @BeardVsGames Feb 20
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      Replying to @TimSweeneyEpic @MonaIbrahim and

      I wasn't saying branching off afterwards in post release, I meant branching off as in not opting to be on any platform like Steam, or Epic or GoG and utilizing their own site as distribution.

      1 reply 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @BeardVsGames @MonaIbrahim and

      The problem is, the accounts and social connections your game's users have built up over time (in your current or previous games) are no longer accessible because they're locked into Steam, so developers have to start over from nothing. That's now how it ought to work...

      2:54 PM - 20 Feb 2020
      • 4 Likes
      • Aden | Jester Jeff Needles 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 playerg
      2 replies 0 retweets 4 likes
        1. New conversation
        2. Beard Vs Game‏ @BeardVsGames Feb 20
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          Replying to @TimSweeneyEpic @MonaIbrahim and

          I'm not talking about when the product are on a service like Steam. In am saying that developers dont have to be use a service to sell their game. They can use their own site or their own outlet like an Escape from Tarkov or Star Citizen.

          1 reply 0 retweets 2 likes
        3. Deepfried Lemon‏ @LemonDeepfried Feb 21
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          Replying to @BeardVsGames @TimSweeneyEpic and

          For most, that doesn't work well. "No Steam no buy," predates EGS and many locked in users simply don't buy games outside Steam. Some have certainly found success this way, but smaller newer studios, especially those with new IP, will find the mindset near impossible to escape.

          1 reply 0 retweets 0 likes
        4. 1 more reply
        1. New conversation
        2. Jonathan‏ @JK1412 Feb 21
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          Replying to @TimSweeneyEpic @BeardVsGames and

          Starting over about which part exactly? Game save? We can import it. Success? We can grab them too. Friends, voice and multiplayer? Maybe, but that are services that are make available from Steam.

          1 reply 0 retweets 0 likes
        3. Jonathan‏ @JK1412 Feb 21
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          Replying to @JK1412 @TimSweeneyEpic and

          I remember a game that was a mess to do multiplayer with DRMFREE version but it just worked on Steam. And to be honnest, friends/voice feature is surely more used from Discord / Teamspeak / Mumble than Steam same if it can help sometimes.

          0 replies 0 retweets 0 likes
        4. End of conversation

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