That's from a review for a game, not Steam itself saying that. Steam isn't a monopoly btw. Unlike a certain other platform, they haven't been paying devs to not release on another platform, they've just been providing the best service.
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Replying to @belmonkey @TimSweeneyEpic
They have a 50-75% market share in PC distribution and have not had any meaningful competitors until Epic. It's the literal legal definition of a monopoly. A market share of greater than 50% has been necessary for courts to find the existence of monopoly power.
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Replying to @BeardVsGames @MonaIbrahim and
In that case, the one who posses an absolute control for a game distribution (monopoly) is devs/publishers. They have the rights to chose whatever store that is more beneficial for them.
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Replying to @ahlipedang @BeardVsGames and
There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.
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Replying to @MonaIbrahim @ahlipedang and
There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.
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Replying to @BeardVsGames @MonaIbrahim and
If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.
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Replying to @BeardVsGames @MonaIbrahim and
It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.
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Replying to @TimSweeneyEpic @BeardVsGames and
This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services
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Replying to @TimSweeneyEpic @BeardVsGames and
Valve did this before EGS was a thing, though. Heck, part of their efforts have been worsened by one of your acquisitions, dang it! :p (EAC)
2 replies 0 retweets 1 like
I’m not following... How would a developer use Steam friends or voice in an Xbox game or Epic Games Store game? That’s the scenario Epic Online Services are designed for, as demonstrated by Dauntless.
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