If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.
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Replying to @BeardVsGames @MonaIbrahim and
It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.
6 replies 2 retweets 27 likes -
Replying to @TimSweeneyEpic @BeardVsGames and
This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services
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Replying to @TimSweeneyEpic @BeardVsGames and
When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.
1 reply 0 retweets 1 like -
Replying to @DanteShamest @BeardVsGames and
Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.
7 replies 2 retweets 16 likes -
Replying to @TimSweeneyEpic @DanteShamest and
Don't publishers want to seperat? It's not like I'm getting all versions of the game from buying one copy
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Replying to @GamezoneGAF @DanteShamest and
Well, the status quo for games now is that you have to buy a copy separately for each platform you play it on. (With the exception of free games like Fortnite). I’d much rather see platforms and stores adopt the principle that if you buy a game once then you own it everywhere.
4 replies 3 retweets 14 likes -
Replying to @TimSweeneyEpic @GamezoneGAF and
Why didn't the people who bought Metro Exodus on Steam (before you pulled it) get it on EGS? Surely you should be setting an example, Tim?


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Replying to @McQwark @GamezoneGAF and
Only because there isn’t a standard for securely validating customer purchases on Steam. We do support direct purchasing integration with Humble right now (and more coming). That’s one-directional now but we’d love to make it bidirectional one the future.
4 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @McQwark and
This is a hilarious lie. Steamworks API literally offers all you need to do this. You could literally have people log on Steam through the Epic Store, verify game ownership and deliver a Epic key. All the systems are already in place, you're just not using them.
1 reply 0 retweets 2 likes
These features only work if you have Steam installed, and some Steamworks features only work if the game is actually run by Steam and not another store or launcher. This is not an open system.
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Replying to @TimSweeneyEpic @BernardoOne1 and
I think you should look into the API a tad more Tim, cause... You absolutely do not need to have Steam installed to utilise any of the API on a costumers end; every single thing is done through a browser
2 replies 0 retweets 0 likes -
Replying to @ChrisMaintz @BernardoOne1 and
Do you mean the Steam Web API or Steamworks? https://steamcommunity.com/dev
2 replies 0 retweets 1 like - 1 more reply
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