Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.
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Replying to @TimSweeneyEpic @DanteShamest and
Don't publishers want to seperat? It's not like I'm getting all versions of the game from buying one copy
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Replying to @GamezoneGAF @DanteShamest and
Well, the status quo for games now is that you have to buy a copy separately for each platform you play it on. (With the exception of free games like Fortnite). I’d much rather see platforms and stores adopt the principle that if you buy a game once then you own it everywhere.
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Replying to @TimSweeneyEpic @GamezoneGAF and
Why didn't the people who bought Metro Exodus on Steam (before you pulled it) get it on EGS? Surely you should be setting an example, Tim?


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Replying to @McQwark @GamezoneGAF and
Only because there isn’t a standard for securely validating customer purchases on Steam. We do support direct purchasing integration with Humble right now (and more coming). That’s one-directional now but we’d love to make it bidirectional one the future.
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Replying to @TimSweeneyEpic @McQwark and
GOG Connect uses Steam's API to validate a Steam user owns a game. Should be possible to at least issue Epic Games for games people own on Steam with the getOwnedGames API. For the reverse, there's an API for distributing a Steam key directly to an account.
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Replying to @ocdtrekkie @TimSweeneyEpic and
Biggest challenge is probably ensuring people don't use ownership on both Steam and Epic as a way to have/play multiple copies of the game simultaneously or something if someone was sharing one of their accounts with another person.
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Replying to @ocdtrekkie @TimSweeneyEpic and
Or, even if you don't care about that problem (as GOG Connect participants surely don't, since they're exporting to a DRM-free store), many major publishers will, so getting agreements to use those APIs for this is going to be the hardest part.
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Replying to @ocdtrekkie @TimSweeneyEpic and
Oooh, and refunds. You'd need to ensure a game was owned past it's refund window, or risk people buying a game on one platform, letting it sync out, and then refunding it on the original platform. A MoviesAnywhere-like deal accounts for that, but just using Steam's API would not.
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Replying to @ocdtrekkie @TimSweeneyEpic and
You could recheck the getOwnedGames API to ungrant games if people return them on Steam. But if you granted them a Steam key for a game they bought on Epic, you couldn't ungrant it on Steam. Presumably you'd have to make the game nonrefundable on Epic when issuing the Steam key.
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We’ll dig into this.
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Replying to @TimSweeneyEpic @ocdtrekkie and
All these integration challenges make you realize why a simple license system existed for so long. Too bad many consumers won't see to understand why owning a game [here] doesn't immediately grant [there].
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