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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @ahlipedang @BeardVsGames and

      There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.

      3 replies 0 retweets 1 like
    2. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @ahlipedang and

      There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.

      2 replies 0 retweets 9 likes
    3. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.

      3 replies 0 retweets 8 likes
    4. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.

      6 replies 2 retweets 27 likes
    5. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @TimSweeneyEpic @BeardVsGames and

      This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services 

      6 replies 1 retweet 10 likes
    6. Andrew Lim‏ @DanteShamest Feb 20
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      Replying to @TimSweeneyEpic @BeardVsGames and

      When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.

      1 reply 0 retweets 1 like
    7. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @DanteShamest @BeardVsGames and

      Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.

      7 replies 2 retweets 16 likes
    8. Jens-T‏ @GamezoneGAF Feb 20
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      Replying to @TimSweeneyEpic @DanteShamest and

      Don't publishers want to seperat? It's not like I'm getting all versions of the game from buying one copy

      1 reply 0 retweets 1 like
    9. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @GamezoneGAF @DanteShamest and

      Well, the status quo for games now is that you have to buy a copy separately for each platform you play it on. (With the exception of free games like Fortnite). I’d much rather see platforms and stores adopt the principle that if you buy a game once then you own it everywhere.

      4 replies 3 retweets 14 likes
    10. Steve McQwark  ☕‏ @McQwark Feb 20
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      Replying to @TimSweeneyEpic @GamezoneGAF and

      Why didn't the people who bought Metro Exodus on Steam (before you pulled it) get it on EGS? Surely you should be setting an example, Tim? 🤔🤔🤔

      1 reply 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @McQwark @GamezoneGAF and

      Only because there isn’t a standard for securely validating customer purchases on Steam. We do support direct purchasing integration with Humble right now (and more coming). That’s one-directional now but we’d love to make it bidirectional one the future.

      7:48 AM - 20 Feb 2020
      • 4 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 PhillipL91 ZackInTheHouse
      4 replies 0 retweets 4 likes
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        2. belmonkey‏ @belmonkey Feb 20
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          Replying to @TimSweeneyEpic @McQwark and

          Are Epic and Steam in any talks to sort that sort of thing out? I'm quite curious about what could be achieved with an Epic x Steam partnership.

          4 replies 0 retweets 0 likes
        3. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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          Replying to @belmonkey @McQwark and

          We’re in talks with several companies on store and ecosystem integration but not Steam yet.

          1 reply 0 retweets 4 likes
        4. 3 more replies
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        2. ocdtrekkie‏ @ocdtrekkie Feb 20
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          Replying to @TimSweeneyEpic @McQwark and

          GOG Connect uses Steam's API to validate a Steam user owns a game. Should be possible to at least issue Epic Games for games people own on Steam with the getOwnedGames API. For the reverse, there's an API for distributing a Steam key directly to an account.

          3 replies 0 retweets 4 likes
        3. ocdtrekkie‏ @ocdtrekkie Feb 20
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          Replying to @ocdtrekkie @TimSweeneyEpic and

          Biggest challenge is probably ensuring people don't use ownership on both Steam and Epic as a way to have/play multiple copies of the game simultaneously or something if someone was sharing one of their accounts with another person.

          1 reply 0 retweets 1 like
        4. 5 more replies
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        2. BernardoOne‏ @BernardoOne1 Feb 20
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          Replying to @TimSweeneyEpic @McQwark and

          This is a hilarious lie. Steamworks API literally offers all you need to do this. You could literally have people log on Steam through the Epic Store, verify game ownership and deliver a Epic key. All the systems are already in place, you're just not using them.

          1 reply 0 retweets 2 likes
        3. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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          Replying to @BernardoOne1 @McQwark and

          These features only work if you have Steam installed, and some Steamworks features only work if the game is actually run by Steam and not another store or launcher. This is not an open system.

          2 replies 0 retweets 7 likes
        4. 3 more replies
        1. Steve McQwark  ☕‏ @McQwark Feb 20
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          Replying to @TimSweeneyEpic @GamezoneGAF and

          Take the initiative then Tim. I do not agree with your exclusivity BS, but doing that would be very pro-consumer.

          0 replies 0 retweets 2 likes
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