There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.
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Replying to @BeardVsGames @MonaIbrahim and
If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.
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Replying to @BeardVsGames @MonaIbrahim and
It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.
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Replying to @TimSweeneyEpic @BeardVsGames and
This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services
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Replying to @TimSweeneyEpic @BeardVsGames and
When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.
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Replying to @DanteShamest @BeardVsGames and
Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.
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Replying to @TimSweeneyEpic @DanteShamest and
Don't publishers want to seperat? It's not like I'm getting all versions of the game from buying one copy
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Replying to @GamezoneGAF @DanteShamest and
Well, the status quo for games now is that you have to buy a copy separately for each platform you play it on. (With the exception of free games like Fortnite). I’d much rather see platforms and stores adopt the principle that if you buy a game once then you own it everywhere.
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Replying to @TimSweeneyEpic @DanteShamest and
Yeah, I believe many of us would want that. Same with progression and achievements. Just look at The Witcher 3 recent cross save function on PC and Switch
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Replying to @GamezoneGAF @TimSweeneyEpic and
But we have a way to go. Capcom, Activision, Square Enix and Rockstar pulling out of GeForce Now for example. Why can't our copy of RDR2 bought on EGS be played there? Not that the Steam version can, but rumor has it that Valve is working on their own cloud data center.
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The Activision / GeForce Now situation is a very strange aberration because NVIDIA operates the service with the most pro-developer terms possible: zero certification and zero interference in direct commerce with customers.
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Replying to @TimSweeneyEpic @DanteShamest and
Sure. Yet me miss other publishers who were avaliable in the beta. I mentioned then. It's bad. Do we now have to pay each publisher for each individual cloud service? I don't like the sound of that.
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Replying to @GamezoneGAF @DanteShamest and
I agree. That was a strange situation that is hopefully not related to the Activision-Google thing that is going on.
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