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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Muhammad Fauzan‏ @ahlipedang Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      In that case, the one who posses an absolute control for a game distribution (monopoly) is devs/publishers. They have the rights to chose whatever store that is more beneficial for them.

      1 reply 0 retweets 1 like
    2. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @ahlipedang @BeardVsGames and

      There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.

      3 replies 0 retweets 1 like
    3. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @ahlipedang and

      There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.

      2 replies 0 retweets 9 likes
    4. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.

      3 replies 0 retweets 8 likes
    5. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.

      6 replies 2 retweets 27 likes
    6. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @TimSweeneyEpic @BeardVsGames and

      This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services 

      6 replies 1 retweet 10 likes
    7. Andrew Lim‏ @DanteShamest Feb 20
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      Replying to @TimSweeneyEpic @BeardVsGames and

      When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.

      1 reply 0 retweets 1 like
    8. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @DanteShamest @BeardVsGames and

      Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.

      7 replies 2 retweets 16 likes
    9. Jens-T‏ @GamezoneGAF Feb 20
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      Replying to @TimSweeneyEpic @DanteShamest and

      Don't publishers want to seperat? It's not like I'm getting all versions of the game from buying one copy

      1 reply 0 retweets 1 like
    10. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @GamezoneGAF @DanteShamest and

      Well, the status quo for games now is that you have to buy a copy separately for each platform you play it on. (With the exception of free games like Fortnite). I’d much rather see platforms and stores adopt the principle that if you buy a game once then you own it everywhere.

      4 replies 3 retweets 14 likes
      Tim Sweeney‏ @TimSweeneyEpic Feb 20
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      Replying to @TimSweeneyEpic @GamezoneGAF and

      I think this would benefit publishers too. Though they’ll make less money from folks buying the same game twice, they’ll make more from additional sales given the increased confidence players will have that they’ll own their library for the long term.

      7:00 AM - 20 Feb 2020
      • 4 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Mangesh choudhary Mike Simon Ulander
      3 replies 0 retweets 4 likes
        1. New conversation
        2. Jens-T‏ @GamezoneGAF Feb 20
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          Replying to @TimSweeneyEpic @DanteShamest and

          Exclusives or not. People who dislike Tim and/or Epic Games for this specific reason need to educate themself. Tim's ambitions towards PC and console gaming is highly pro consumer.

          2 replies 0 retweets 1 like
        3. belmonkey‏ @belmonkey Feb 20
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          Replying to @GamezoneGAF @TimSweeneyEpic and

          Dunno if I'd call trying to lock people into one place with exclusives specifically bought from another store is pro consumer. Seems like there is less (notable) exclusives this year though, and I'd like to see them moving more away from that.

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. Jens-T‏ @GamezoneGAF Feb 20
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          Replying to @TimSweeneyEpic @DanteShamest and

          Yeah but they have to be honest with themself. How many buys the same games twice? Not many. Microsoft knows that, and that's why we get "Play anywhere" no matter if you own it on PC OR Xbox.

          0 replies 0 retweets 0 likes
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        1. Mike‏ @Miraglyth Feb 20
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          Replying to @TimSweeneyEpic @GamezoneGAF and

          The most amusing thing is this is the most correct statement you've made in this discussion and the only one to have no likes! I'm disgusted by the damage you've caused Kickstarter backers, developers and PC gaming in general but even I'll give a like to make up for this.

          0 replies 0 retweets 0 likes
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