They have a 50-75% market share in PC distribution and have not had any meaningful competitors until Epic. It's the literal legal definition of a monopoly. A market share of greater than 50% has been necessary for courts to find the existence of monopoly power.
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Replying to @BeardVsGames @MonaIbrahim and
In that case, the one who posses an absolute control for a game distribution (monopoly) is devs/publishers. They have the rights to chose whatever store that is more beneficial for them.
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Replying to @ahlipedang @BeardVsGames and
There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.
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Replying to @MonaIbrahim @ahlipedang and
There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.
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Replying to @BeardVsGames @MonaIbrahim and
If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.
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Replying to @BeardVsGames @MonaIbrahim and
It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.
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Replying to @TimSweeneyEpic @BeardVsGames and
This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services
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Replying to @TimSweeneyEpic @BeardVsGames and
When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.
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Replying to @DanteShamest @BeardVsGames and
Should Epic build this sort of thing? If we did, we’d really want to do it in a cross-platform, cross-store way to avoid the separation of players between platforms and stores as happens with Steam, PSN, Xbox Live, and Nintendo Switch.
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But it would probably be better if the different platform and store operators agreed on interoperable standards for these things, else introducing yet another services may just divide the audiences further.
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Replying to @TimSweeneyEpic @DanteShamest and
It would be nice, but hard. First it need to define a standard for all use cases. After that, there will be a compatibility layer that respect the standard, keep be updated and have integration with the other platforms.
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Replying to @JK1412 @TimSweeneyEpic and
The issue would be the compatibility layer. Who will keep it updated and running. Who will take responsability in case of an issue? I think that defining a standard and prepare the API could be done, but the compatibility layer will wait until someone want to take the risk.
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