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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Tim Sweeney Retweeted MSPoweruser

      This shows a core flaw in Google’s search technology: it’s unable to render the middle finger emoticon properly!https://twitter.com/mspoweruser/status/1230158708174446592 …

      Tim Sweeney added,

      MSPoweruser @mspoweruser
      Steam's Google page tells players to "F*** Epic Games Store" - https://mspu.co/39J0mDi  pic.twitter.com/SzAMSElHOm
      92 replies 296 retweets 2,691 likes
    2. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @TimSweeneyEpic

      Someone should tell Steam that Capitalism is calling and it does not favor monopolies. Games have been perforce exclusive on steam for a long time because that's often the only place developers could release. They have no room to complain imo.

      13 replies 1 retweet 26 likes
    3. belmonkey‏ @belmonkey Feb 19
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      Replying to @MonaIbrahim @TimSweeneyEpic

      That's from a review for a game, not Steam itself saying that. Steam isn't a monopoly btw. Unlike a certain other platform, they haven't been paying devs to not release on another platform, they've just been providing the best service.

      3 replies 0 retweets 47 likes
    4. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @belmonkey @TimSweeneyEpic

      They have a 50-75% market share in PC distribution and have not had any meaningful competitors until Epic. It's the literal legal definition of a monopoly. A market share of greater than 50% has been necessary for courts to find the existence of monopoly power.

      13 replies 2 retweets 36 likes
    5. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @belmonkey

      pic.twitter.com/dQR2eWndLV

      1 reply 0 retweets 4 likes
    6. Muhammad Fauzan‏ @ahlipedang Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      In that case, the one who posses an absolute control for a game distribution (monopoly) is devs/publishers. They have the rights to chose whatever store that is more beneficial for them.

      1 reply 0 retweets 1 like
    7. Mona Ibrahim, Esq.‏ @MonaIbrahim Feb 19
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      Replying to @ahlipedang @BeardVsGames and

      There are no other platforms with 90 million users. Steam controls the PC digital distribution market through Steam key resales, which force users on the Steam platform. I'm not saying anything they are doing is wrong. But almost all games sold for PC have steam sdk integration.

      3 replies 0 retweets 1 like
    8. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @MonaIbrahim @ahlipedang and

      There is Epic, GoG which was around before Epic store and Xbox PC Market place. Then you have all the other companies launchers as well. Steam doesnt restrict developers, if they want to release on Steam that is their option or which ever platform suites best.

      2 replies 0 retweets 9 likes
    9. Beard Vs Game‏ @BeardVsGames Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      If a developer wants to sell his game off the Steam store, they are more than likely to do that as well. Look at Escape from Tarkov or Star Citizen, Minecraft before it went to Xbox. They arent limited to Steam only at all. They have the option to break away if they want to.

      3 replies 0 retweets 8 likes
      Tim Sweeney‏ @TimSweeneyEpic Feb 19
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      Replying to @BeardVsGames @MonaIbrahim and

      It’s very hard to branch away from Steam post-release because of the service lock-in. If you ever support Steam friends or voice then move away from Steam, players on other PC stores are locked out. This has been one of the most pernicious aspects of competing with Steam.

      11:14 PM - 19 Feb 2020
      • 2 Retweets
      • 27 Likes
      • CarmineDiMaro kts TheJourneyGreatest ... Pietro Canovai michael A spaceman ocdtrekkie Jimmy's Hot Sauce
      6 replies 2 retweets 27 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic Feb 19
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          Replying to @TimSweeneyEpic @BeardVsGames and

          This not only locks players and developers into Steam, but locks them into a PC-only silo. This is why we’ve been putting so much effort into cross-platform, cross-store services, even more than into the storefront itself.https://dev.epicgames.com/en-US/services 

          6 replies 1 retweet 10 likes
        3. Andrew Lim‏ @DanteShamest Feb 20
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          Replying to @TimSweeneyEpic @BeardVsGames and

          When will we have public web player profiles on the Epic Store? Steam is now a full-fledged social network with forums and tons of user-generated content like guides, fanart and trading.

          1 reply 0 retweets 1 like
        4. 11 more replies
        1. New conversation
        2. Beard Vs Game‏ @BeardVsGames Feb 20
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          Replying to @TimSweeneyEpic @MonaIbrahim and

          I wasn't saying branching off afterwards in post release, I meant branching off as in not opting to be on any platform like Steam, or Epic or GoG and utilizing their own site as distribution.

          1 reply 0 retweets 1 like
        3. Tim Sweeney‏ @TimSweeneyEpic Feb 20
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          Replying to @BeardVsGames @MonaIbrahim and

          The problem is, the accounts and social connections your game's users have built up over time (in your current or previous games) are no longer accessible because they're locked into Steam, so developers have to start over from nothing. That's now how it ought to work...

          2 replies 0 retweets 4 likes
        4. 3 more replies
        1. Mike‏ @Miraglyth Feb 21
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          Replying to @TimSweeneyEpic @BeardVsGames and

          Amusing, actual features are now "service lock-in". Suggestion, work on features that Steam doesn't offer and then offer to set up a working group to share those features in a store/launcher agnostic way. Demanding to leech their features while doing nothing isn't playing fair.

          0 replies 0 retweets 2 likes
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        1. Jay Foreman‏ @F0REM4N Feb 20
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          Replying to @TimSweeneyEpic @BeardVsGames and

          I’ve been an adamant supporter of EGS. I’m hoping you all can get an achievement system up and running in the future. It’s a large draw for many gamers. Keep up the good work.

          0 replies 0 retweets 1 like
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        1. New conversation
        2. belmonkey‏ @belmonkey Feb 19
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          Replying to @TimSweeneyEpic @BeardVsGames and

          I wish all launchers could just get along better. Cross platform friends / chat, universal game libraries / stores, etc. With Steam input integrated into everything too. No launcher drama, just everything available in one place.

          1 reply 0 retweets 0 likes
        3. Tesarum‏ @Tessum2 Feb 21
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          Replying to @belmonkey @TimSweeneyEpic and

          that'd mean no exclusive games and offering people a choice on where to get their games, thing that sweeney doesn't want

          0 replies 0 retweets 1 like
        4. End of conversation
        1. Scott Richmond‏ @ScottTRichmond Feb 20
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          Replying to @TimSweeneyEpic @BeardVsGames and

          Tim, are you aware of any work being put into cross-platform integration frameworks for such services? We're going to need to do that ourselves for our next title one way or another. If not, maybe I should consider applying for a Epic grant to publicly release one?

          0 replies 0 retweets 0 likes
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