It's quite a stunning reversal of what you said: What I got from your talk was that you wanted games with a message that was crafted from designers which marketing couldn't interfere with?
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Yes. If a game tackles politics (or: weighty social issues), it should come from the heart of designers through the game, and not from marketing departments seeking to profit from division.
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I've read every quote I could find. And I'm still very confused about the point about "marketing departments." Do you have an example of a game where a marketing department got involved and forced politics on a game? If you don't want to name names, give a similar hypothetical.
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Well, I can think of the obvious example of the team marketing Wolfenstein 2, a game the pushed the narrative "Nazi's = Bad", decided to go with an overt "Nazi's = Bad" marketing campaign, rather than a more balanced "Good People on Both Sides" message.
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The article is a horrible interpretation of something that is a known best practice in business. Politics are divisive. Alienating your consumer base by taking a public position on a divisive issue is bad business. Has nothing to do with a person's personal beliefs.
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being OK with the establishment and status quo is also a political position.
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Even the quotes can be misleading if they do not contain the context surrounding them.
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Wait...I thought context didn't matter anymore?
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Lmao what is that video
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Yeah. This is complete and utter bait. They either misinterpreted you and didn't ask for clarification, or simply ran with it knowing it was wrong.
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