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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mike‏ @Miraglyth Jan 30
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      So now you're saying he exaggerated too low? Leaving aside how senseless that is, it's also not like someone with a history of exaggerating waaay too high. Sensible or not, citing "5,0000" is a poor excuse for what they did to DARQ. How can you honestly justify that?!

      1 reply 0 retweets 1 like
    2. Eisberg‏ @Eisberg_Wolf Jan 30
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      Replying to @Miraglyth @TimSweeneyEpic and

      They didn't do anything to DARQ other than offer them an opportunity, and offer that still worked in the developers of DARQ favor, so he has Epic to thank for that, he benefited with either answer he gave to Epic.

      1 reply 0 retweets 0 likes
    3. Mike‏ @Miraglyth Jan 30
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      Of course you'd put a disgusting twist on a poisoned chalice. An opportunity would have been simship, which was offered to AAA games and all Unfold Games got when asking was the middle finger - twice! The second of which saw the other hand giving a middle finger to charity too.

      1 reply 0 retweets 1 like
    4. Eisberg‏ @Eisberg_Wolf Jan 30
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      Replying to @Miraglyth @TimSweeneyEpic and

      Taking DARQ would have only taken a spot away from another developer who would have benefited even more. Taking it on the basis of charity would have done the same thing ,and open it up for more devs to offer the same thing and take those spots away from devs who would benefit

      1 reply 0 retweets 0 likes
    5. Mike‏ @Miraglyth Jan 30
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      What a funny concept. They had a fixed maximum of games they were allowed to sell, did they? So tell me, which identifiable game got DARQ's "spot"? I love the thought that indies might try some notion of "charity abuse" with EGS, even if they weren't approached first. Just lol..

      1 reply 0 retweets 1 like
    6. Eisberg‏ @Eisberg_Wolf Jan 30
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      Replying to @Miraglyth @TimSweeneyEpic and

      Limited man power is the current issue that limits how many games they can get into the store, something that won't be an issue once they get their systems in place for self publishing.

      1 reply 0 retweets 0 likes
    7. Mike‏ @Miraglyth Jan 30
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      So are you saying that because they didn't accept the charity idea, that spared them the manpower to give someone else a slot? If so, again, what was it? 1/2

      1 reply 0 retweets 1 like
    8. Mike‏ @Miraglyth Jan 30
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      Replying to @Miraglyth @TimSweeneyEpic and

      Or are you saying they already spent that man power identifying and approaching Unfold Games? Because if so, accepting the charity idea wouldn't have cost that hypothetical other game a slot at all and they had no reason not to do it. 2/2

      1 reply 0 retweets 1 like
    9. Eisberg‏ @Eisberg_Wolf Jan 30
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      Replying to @Miraglyth @TimSweeneyEpic and

      Eisberg Retweeted Tim Sweeney

      Tim Sweeney already answered thishttps://twitter.com/TimSweeneyEpic/status/1223107457997664259 …

      Eisberg added,

      Tim Sweeney @TimSweeneyEpic
      Replying to @RaccoonteurVR @riggedforepic and 3 others
      Right now we’re deciding which games to accept on a case-by-case basis given our limited ability to onboard new titles. We’ll open up the store much more broadly later this year.
      1 reply 0 retweets 0 likes
    10. Mike‏ @Miraglyth Jan 30
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      Except the part where it doesn't answer the question. Did the started but failed "case by case" with DARQ count against that limited onboarding ability, or didn't it? That was the question and that tweet does not say.

      2 replies 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic Jan 31
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      Replying to @Miraglyth @riggedforepic and

      Yes. Any game that goes on the store right now requires significant manual setup time by the store team. The system will be automated later this year.

      3:28 AM - 31 Jan 2020
      • 7 Likes
      • RICHLAND GAMES 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Daniel Oakley Daniel Cañizares C. Trần Minh Tuấn Cory Garber 🐝 Mike
      1 reply 0 retweets 7 likes
        1. New conversation
        2. Mike‏ @Miraglyth Jan 31
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          Replying to @TimSweeneyEpic @riggedforepic and

          Thanks again, so as per my previous tweet Eisberg's "Taking DARQ would have only taken a spot away from another developer" was guff.

          1 reply 0 retweets 1 like
        3. Eisberg‏ @Eisberg_Wolf Jan 31
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          Replying to @Miraglyth @TimSweeneyEpic and

          Eisberg Retweeted Tim Sweeney

          Another post for you to readhttps://twitter.com/TimSweeneyEpic/status/1162929077587718144 …

          Eisberg added,

          Tim Sweeney @TimSweeneyEpic
          Replying to @TimSweeneyEpic @Grummz
          We priorize a small number of games that bring unique value in some way, such as exclusive games, major releases, and key indie titles. Right now we can only accommodate about 10% of the games that developers would like to release on the store, and each criteria adds weight.
          1 reply 0 retweets 0 likes
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