I genuinely welcome more profit for devs & healthy competition for Valve. However, by proving exclusivity works we could see the PC gaming landscape carved up in the future by hundreds of stores, each doing what you are doing now but with poor service & monthly subs (ie Netflix)
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Replying to @riggedforepic @TimSweeneyEpic and
It's a pity Tim that you didn't give us a chance, because right at the start I & many other PC gamers were cheering you on. But by taking our choice away (no matter how noble ur motives) you've shown ur customers so much disrespect I don't see most gamers voluntarily using EGS
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Replying to @riggedforepic @TimSweeneyEpic and
I'm always wondering from where the idea that non-exclusive strategies can beat steam dominance in pc game store. Can you show me a real example where a new store tumble the bigger store dominance just with store quality/features? No exclusive content or product involved.
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Replying to @ahlipedang @riggedforepic and
And how ends all that exclusive store attempts to beat Steam dominance? Origin? MS Store? Big exclusive games , low store quality. How big was their break steam dominance? ;-)
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Replying to @Krolmar1 @riggedforepic and
The impact is quite big actually. They did not break steam dominance, but they managed to make steam reduce its revenue share up to 20% based on sales. I'm sure if 50% of 3rd party games move to epic, the impact will be more massive.
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Replying to @ahlipedang @riggedforepic and
Tier cut wasn't reaction on Epic Store announced a month later. Tier revenue based cut is reaction to make store more interesting and rewarding for big and successful publishers / developers.
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Replying to @Krolmar1 @ahlipedang and
Perhaps it was a coincidence that after 15 years of 30% for all, Valve change their terms a few weeks before Epic launched. In any case, “interesting and rewarding” is quite a spin on taxing poor developers at a higher rate than big publishers!
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Replying to @TimSweeneyEpic @Krolmar1 and
Poor developers? You don't really have any moral ground to stand on after telling the dev for DARQ that they either went exclusive or could not sell their game on your store. You are using popular games as leverage and simultaneously damaging the very platform to claim to helppic.twitter.com/j6O49Z1sCk
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Replying to @riggedforepic @Krolmar1 and
OMG this thread. "Big pubs deserve a better deal than small devs! A quarter billion dollars is a small amount of money! Stores deserve 30%! Epic is unethical to not sell all 5,0000 indie PC games released every year!"
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Replying to @TimSweeneyEpic @riggedforepic and
You said today that Valve's bad for giving big devs a better deal than small ones, yet you're not allowing small devs to sell on your store at all if they won't go exclusive?
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Right now we’re deciding which games to accept on a case-by-case basis given our limited ability to onboard new titles. We’ll open up the store much more broadly later this year.
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Replying to @TimSweeneyEpic @riggedforepic and
Are you telling me you launched a store without an automated method to accept new submissions, so each one has to be processed manually? I guess that shouldn't surprise me, given you also launched without a shopping cart!
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Replying to @RaccoonteurVR @TimSweeneyEpic and
In fairness opening the door to any publishers using a freely usable submission form world eradicate the stated approach to host quality games. It's not a stretch to imagine they'd want to do that manually to start with while nursing the platform.
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