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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic Jan 29
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      Replying to @ahlipedang @Krolmar1 and

      This 22% claim is a fabrication, no analyst said anything like that.

      3 replies 0 retweets 1 like
    2. Rigged for Epic‏ @riggedforepic Jan 29
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      Replying to @TimSweeneyEpic @ahlipedang and

      The salient point has to be that you have proven using exclusivity works regardless of your underlying strategy or opposition by plp like me. By doing that you have made it a very enticing endeavor to all the other companies out there with billions to burn. (Amazon, Apple etc).

      1 reply 0 retweets 1 like
    3. Rigged for Epic‏ @riggedforepic Jan 29
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      Replying to @riggedforepic @TimSweeneyEpic and

      I genuinely welcome more profit for devs & healthy competition for Valve. However, by proving exclusivity works we could see the PC gaming landscape carved up in the future by hundreds of stores, each doing what you are doing now but with poor service & monthly subs (ie Netflix)

      1 reply 0 retweets 2 likes
    4. Rigged for Epic‏ @riggedforepic Jan 29
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      Replying to @riggedforepic @TimSweeneyEpic and

      It's a pity Tim that you didn't give us a chance, because right at the start I & many other PC gamers were cheering you on. But by taking our choice away (no matter how noble ur motives) you've shown ur customers so much disrespect I don't see most gamers voluntarily using EGS 😑

      2 replies 0 retweets 2 likes
    5. Muhammad Fauzan‏ @ahlipedang Jan 29
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      Replying to @riggedforepic @TimSweeneyEpic and

      I'm always wondering from where the idea that non-exclusive strategies can beat steam dominance in pc game store. Can you show me a real example where a new store tumble the bigger store dominance just with store quality/features? No exclusive content or product involved.

      2 replies 0 retweets 0 likes
    6. Krolmar‏ @Krolmar1 Jan 30
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      Replying to @ahlipedang @riggedforepic and

      And how ends all that exclusive store attempts to beat Steam dominance? Origin? MS Store? Big exclusive games , low store quality. How big was their break steam dominance? ;-)

      1 reply 0 retweets 2 likes
    7. Muhammad Fauzan‏ @ahlipedang Jan 30
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      Replying to @Krolmar1 @riggedforepic and

      The impact is quite big actually. They did not break steam dominance, but they managed to make steam reduce its revenue share up to 20% based on sales. I'm sure if 50% of 3rd party games move to epic, the impact will be more massive.

      1 reply 0 retweets 1 like
    8. Krolmar‏ @Krolmar1 Jan 30
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      Replying to @ahlipedang @riggedforepic and

      Tier cut wasn't reaction on Epic Store announced a month later. Tier revenue based cut is reaction to make store more interesting and rewarding for big and successful publishers / developers.

      2 replies 0 retweets 2 likes
    9. Tim Sweeney‏ @TimSweeneyEpic Jan 30
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      Replying to @Krolmar1 @ahlipedang and

      Perhaps it was a coincidence that after 15 years of 30% for all, Valve change their terms a few weeks before Epic launched. In any case, “interesting and rewarding” is quite a spin on taxing poor developers at a higher rate than big publishers!

      4 replies 2 retweets 21 likes
    10. Rigged for Epic‏ @riggedforepic Jan 30
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      Replying to @TimSweeneyEpic @Krolmar1 and

      Poor developers? You don't really have any moral ground to stand on after telling the dev for DARQ that they either went exclusive or could not sell their game on your store. You are using popular games as leverage and simultaneously damaging the very platform to claim to helppic.twitter.com/j6O49Z1sCk

      2 replies 0 retweets 3 likes
      Tim Sweeney‏ @TimSweeneyEpic Jan 30
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      Replying to @riggedforepic @Krolmar1 and

      OMG this thread. "Big pubs deserve a better deal than small devs! A quarter billion dollars is a small amount of money! Stores deserve 30%! Epic is unethical to not sell all 5,0000 indie PC games released every year!"

      6:14 PM - 30 Jan 2020
      • 19 Likes
      • vibin' MarCraft23 Deepfried Lemon michael Mordrag🌐 Kirill Biriukov Deeeds Shinobi4life Trần Minh Tuấn
      7 replies 0 retweets 19 likes
        1. Tim Sweeney‏ @TimSweeneyEpic Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          *5,000

          0 replies 0 retweets 2 likes
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        2. TinkerTyler 🌱‏ @TinkerTyler8 Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          You're doing fine, you just can't lean into the hate too much. You're doing something different and helping developers. Gotta stay positive because your purpose and message behind EGS is really good in the long-term.

          1 reply 0 retweets 4 likes
        3. Mike‏ @Miraglyth Jan 30
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          Replying to @TinkerTyler8 @TimSweeneyEpic and

          You've clearly made up your mind, but please don't pretend it's all mindless hate. I backed Shenmue III likely for more than any EGS buyer will spend, and Tim effectively paid to downgrade my Kickstarter reward. I have a VERY legitimate grievance. Theirs is not a "good purpose".

          2 replies 0 retweets 2 likes
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        2. RaccoonteurVR‏ @RaccoonteurVR Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          You said today that Valve's bad for giving big devs a better deal than small ones, yet you're not allowing small devs to sell on your store at all if they won't go exclusive?

          2 replies 0 retweets 4 likes
        3. Tim Sweeney‏ @TimSweeneyEpic Jan 30
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          Replying to @RaccoonteurVR @riggedforepic and

          Right now we’re deciding which games to accept on a case-by-case basis given our limited ability to onboard new titles. We’ll open up the store much more broadly later this year.

          4 replies 0 retweets 3 likes
        4. 15 more replies
        1. 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷‏ @The_Big_Honey Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          pic.twitter.com/iM9O0w8tjn

          0 replies 0 retweets 1 like
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        1. Rigged for Epic‏ @riggedforepic Jan 30
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          Replying to @TimSweeneyEpic @Krolmar1 and

          You didnt answer my question but I'm going to bow out as I've said my piece. I will say that even though I fundamentally disagree with most of your points I do appreciate the fact you are taking the time to talk and not block anyone who dares to disagree. Peace out ✌pic.twitter.com/DmnT6D5DlW

          0 replies 0 retweets 1 like
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        2. Mike‏ @Miraglyth Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          OMG this guy. "Small devs deserve to be told to shove off for wanting to simship after WE approached them! We don't want to help charity! Let's exaggerate the number of games on Steam!" (Note: As of Jan 2019 Steam didn't have 50,000 games TOTAL, let alone per year.)

          1 reply 0 retweets 2 likes
        3. Eisberg‏ @Eisberg_Wolf Jan 30
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          Replying to @Miraglyth @TimSweeneyEpic and

          /whoooooosh the point going right over your head. So instead you have to pick on a typo of adding in an extra zero.

          1 reply 0 retweets 0 likes
        4. 19 more replies
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        2. Matthew Jackson (The Phenomenal One)‏ @phen0menalgamer Jan 30
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          Replying to @TimSweeneyEpic @riggedforepic and

          While also dodging the question. How is the consumer better off now than we were pre EGS? We still have to pay $60+micro transactions on your store. With the 88/12 cut shouldn't it be cheaper?

          2 replies 0 retweets 2 likes
        3. Mike‏ @Miraglyth Jan 30
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          Replying to @phen0menalgamer @TimSweeneyEpic and

          It sometimes is, when EGS sales do their "we pay $10 for you" scheme, either as a blanket on all transactions or via a coupon given to all accounts. That's how they're getting around Steam's requirement to sell games elsewhere for the same price. Honestly this one is OK.

          1 reply 0 retweets 1 like
        4. 1 more reply

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