Another amazing work by Hans Boehm back in 1999: a constructive real number calculator, https://www.hboehm.info/crcalc/ . In a sense, this is "as far as a computer can go" in the hierarchy of accuracy that includes floating-point, exact rational numbers, and then constructive reals.
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That is cool. But as a fan of the products, people, and goals involved with both Unreal and Mathematica, I'll just say there are corners of the web and meetings where they might point to a simple, slow Minecraft made in Mathematica and say it's not normal to optimize for that.
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If anyone is curious hahahttps://mathematica.stackexchange.com/questions/19669/mathematica-minecraft …
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