I’d love to see an analysis of the rate of new PC game ownership in 2019 vs 2018. I expect it’s way up due to Epic Games Store. Gamers who redeemed all free 2019 games received more than $1000 in value, while Epic paid participating devs for the giveaways.https://twitter.com/MatPiscatella/status/1220476709742317568 …
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I done that and number which I calculated was underwhelming. Only one number is quite exact, only 2,3 mil. games over 15$ sold with promo coupons/discounts. And whole revenue 251 mil. with Dauntless indicate low sales numbers in premium games segment.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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