What does Steam lack that you need? How is it not "fine for you", exactly? As a reminder, you parrot the "just a launcher" argument, so you can't care about that. The only objection you could have is if launching via Steam is a problem for you the way EGS is for some of us. 2/2
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Replying to @Miraglyth @Krolmar1 and
Because Steam doesn;t cherry pick the games, so many good games are being buried by so many bad games, they never really get a chance to shine, customers lost trust in Steam and will generally only consider games with lots of reviews, and skip over ones with little to no reviews
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Replying to @Eisberg_Wolf @Miraglyth and
Gamers don't need curation like reject games for not accept exclusivity like Darq. Indie games on curated store like EGS didn't shine at all. Most of them had low sales with that "better vidibility" which leads to low EGS sales in 3th party premium business.
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Replying to @Krolmar1 @Miraglyth and
Pure speculation on your part, a highly biased speculation at that. The actual fact is, Epic beat their expectations for their store, that is the actual fact, therefore it is a success. As to sales for games, you have no idea if those games hit their expecteded sales or not
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Replying to @Eisberg_Wolf @Miraglyth and
Sure, financial report show it, playtracker number estimation show it, indie developers silence show it , but for sure that's not true. Why Epic didn't show how many games they sold? They show free games activation numbers but sales = silence ;-) But it was 60% above estimations.
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Replying to @Krolmar1 @Miraglyth and
Finacial report shows 60% higher than expectations, so that is a success. Playertracker only shows estimates, it doesn't tell the story of what the dev/pubs expected in the way of sales for those games which is far more important. Ask
@TimSweeneyEpic or@galyonkin your question2 replies 0 retweets 0 likes -
Replying to @Eisberg_Wolf @Krolmar1 and
Their report also shows that the stores total revenue from games outside of Fortnite is $250mil, which makes their profit from it a mere $30 mil. And they've totally spent more than that on exclusives alone. Even if it's 60% more than expected, it's still a loss.
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Replying to @kroshkaruiya1 @Krolmar1 and
Yes, a loss they totally expected, and most likely expecting to have a loss in 2020 as well. It is very clear that Epic did not set out to make a profit on the store in 2019.
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Replying to @Eisberg_Wolf @Krolmar1 and
The way they're going with it, it's not going to make a profit, ever. Why create a store which doesn't generate profit? Even though Tim Sweeney is the key shareholder of Epic, the company still has investors, which are going to ask this question at some point.
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Replying to @kroshkaruiya1 @Krolmar1 and
Doesn't Tim have 7 billion in his own wallet? That should be more than enough to keep this going for a while. Not that I disagree with everything else you just said.
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It doesn’t quite work like that... Those numbers are the result of reporters multiplying their calculations of the value of Epic and my percentage ownership of the company I founded 29 years ago. It’s not actual money sitting around somewhere.
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Replying to @TimSweeneyEpic @kroshkaruiya1 and
Ok, thanks for clearing that up :)
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