It’s essentially Unreal Engine 0 too, if you look at the game + editor + scripting language.
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Replying to @TimSweeneyEpic @IAmAphieee
What hardware abstraction does Tim Sweeney think of while coding in c++?
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Replying to @Thealternator4 @IAmAphieee
You don’t really need to care about instruction timings now, just the relative cost of constructs like arithmetic, function calls, virtual function calls, exceptions, memory allocation, etc. and understand caches.
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