It’s essentially Unreal Engine 0 too, if you look at the game + editor + scripting language.
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Replying to @TimSweeneyEpic @IAmAphieee
What hardware abstraction does Tim Sweeney think of while coding in c++?
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Replying to @Thealternator4 @IAmAphieee
I think of an inscrutably parallel set of ALUs that can crank out 6 ops per clock but get hung up on control flow (1 clock), calls (3 clocks), and very expensive misprediction.
2:21 PM - 15 Jan 2020
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