Does unreal engine 4 have any piece of Unreal Engine 0 in it?
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No, didn’t try to move any code from Pascal to C.
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What hardware abstraction does Tim Sweeney think of while coding in c++?
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I think of an inscrutably parallel set of ALUs that can crank out 6 ops per clock but get hung up on control flow (1 clock), calls (3 clocks), and very expensive misprediction.
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