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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Endaeias‏ @endae Jan 12
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      Replying to @SparkPeepz @GamezoneGAF and

      Bethesda is trying to regain trust after the whole Fallout 76 scenario. They're going to release FO76 on Steam in hopes of it powering the user-base (it won't). MS/Halo is mostly focused on market penetration, not comparable.

      1 reply 0 retweets 1 like
    2. Spark‏ @SparkPeepz Jan 12
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      Replying to @endae @GamezoneGAF and

      ms is also trying to gain the trust of pc players. says alot doesnt it. the devs that want to gain trust go to the platform that is no less than 400x better for consumers

      2 replies 0 retweets 1 like
    3. Endaeias‏ @endae Jan 12
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      Replying to @SparkPeepz @GamezoneGAF and

      Microsoft already gained the trust of PC players without the need for Steam. The "Xbox Game Pass Ultimate" or "Xbox Game Pass for PC" drove a lot of PC gamers to their subscription model.

      1 reply 0 retweets 2 likes
    4. Spark‏ @SparkPeepz Jan 12
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      Replying to @endae @GamezoneGAF and

      and they have gained further trust by going to steam. you wonder why so many people bought mcc on steam rather than just buying a 1 pound pass?

      2 replies 0 retweets 2 likes
    5. Endaeias‏ @endae Jan 12
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      Replying to @SparkPeepz @GamezoneGAF and

      Seeing as Microsoft doesn't announce sales figures, we'll never know the true split between Game Pass and Steam. But we do know that over 43% of Steam users stopped playing it within the first month of purchase. It hasn't garnished much support from PC players even with Steam.

      1 reply 0 retweets 0 likes
    6. Spark‏ @SparkPeepz Jan 12
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      Replying to @endae @GamezoneGAF and

      but thats the point, with how many people have already stopped playing they would have greatly benefited from buying gamepass for it anyway. Why would SO many people buy it on steam if it werent for how much consumers love the platform

      3 replies 0 retweets 2 likes
    7. Endaeias‏ @endae Jan 12
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      Replying to @SparkPeepz @GamezoneGAF and

      Steam is a monopolistic platform. The storefront isn't, as it allows developers to sell their games anywhere - but all roads point to Steam. That's my personal issue with Valve. The storefront is fine, but they've structured their platform to be the monopoly.

      1 reply 0 retweets 3 likes
    8. Endaeias‏ @endae Jan 12
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      Replying to @endae @SparkPeepz and

      To clarify, I have the same issue with the current direction EGS is going. I would prefer EGS compete against the market leader (Steam/Valve) until they can drive a more open market through their CDN versus forcing their platform being the profitable component.

      1 reply 0 retweets 1 like
    9. Endaeias‏ @endae Jan 12
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      Replying to @endae @SparkPeepz and

      To summarize: create the "Unreal Engine" of the storefront platform. Allow a unified distribution location with an expansive APIs (similar to Steamworks, but less cluttered). Rather than drive EGS as a profitable product, make it just a means of content distribution.

      1 reply 0 retweets 1 like
    10. Endaeias‏ @endae Jan 12
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      Replying to @endae @SparkPeepz and

      @TimSweeneyEpic I'm curious to hear some thoughts, but I am confident that the long-term direction of the EGS is either unknown or driven based on profitability. But a dev/publisher platform becomes... Complicated. Relationships and partner demands for features/function.

      3 replies 0 retweets 0 likes
      Tim Sweeney‏ @TimSweeneyEpic Jan 12
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      Replying to @endae @SparkPeepz and

      Epic provides a lot services to developers - an engine, a store, online services, content. For us, a store is another way to help devs connect with gamers, and doesn’t need to be a zillion-dollar business in order to move the industry forward.

      6:38 PM - 12 Jan 2020
      • 1 Retweet
      • 40 Likes
      • Aileron Jens-T scottjmaddox KostasVls 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Clint Samuel UnQLite/Vedis Ardit Amzai LEGENDS of EPICA
      4 replies 1 retweet 40 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic Jan 12
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          Replying to @TimSweeneyEpic @endae and

          Fortnite helped change the industry with cross-platform play and purchasing among 7 platforms. Our efforts with the store and with partners like Humble will expand, with the hope that eventually all platforms will respect customer purchases made on other platforms and stores.

          3 replies 0 retweets 14 likes
        3. Tim Sweeney‏ @TimSweeneyEpic Jan 12
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          Replying to @TimSweeneyEpic @endae and

          But that requires a major jolt to the system, which has calcified with a few dominant stores collecting a 30% tax on everyone’s games.

          4 replies 0 retweets 6 likes
        4. 5 more replies
        1. Theo‏ @TheoOnTwitch Jan 12
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          Replying to @TimSweeneyEpic @endae and

          I can personally vouch for this. Thank you for your efforts 🙏🏻

          0 replies 0 retweets 2 likes
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        1. New conversation
        2. Iskandar‏ @Isytwit Jan 13
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          Replying to @TimSweeneyEpic @endae and

          Connect in what way? At steam i see devs responding to user reviews, helping at user discussion and explaining early access progress.

          1 reply 0 retweets 1 like
        3. MrAngryBates‏ @MrAngryBates Jan 14
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          Replying to @Isytwit @TimSweeneyEpic and

          Connecting in the way of more $$$. Seems the only way possible, at least atm.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. Steve‏ @MrCoinOp Jan 12
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          Replying to @TimSweeneyEpic @endae and

          That, and unreal engine is one package. I don’t have to download a shit load of other stuff just to get things running.

          0 replies 0 retweets 0 likes
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