And? Epic has very little amount of games, it's amazing they even got 17% of gamers to buy from them with such a small library. Plan on that number going up as they keep on adding in more and more games.This data is showing Epic is being a success and gamers care more about games
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Replying to @Eisberg_Wolf @TCatspider and
You're salty. After millions of dollar wasted on exclusivity deals, free games they got "amazing" 17%. EGS burns millions from Fortnite profit, no data shoving EGS is beeing a success, PC games fell by a huge amount.
1 reply 0 retweets 3 likes -
Replying to @Krolmar1 @TCatspider and
No bigger game is announced as EGS exclusive in 2020, simple features like wishlist , shopping card etc. isn't implemented after year. Sure that's really "amazing".
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Replying to @Krolmar1 @TCatspider and
Super data reported that Epic reached 17% of PC users in our first full year, versus Steam reaching 37% in year 16 years or so. Not a bad start IMO!
11 replies 2 retweets 17 likes -
Replying to @TimSweeneyEpic @Krolmar1 and
Reaching 17% of PC users because they wanted those exclusive games. Uncertain if those 17% will stick around without client features though.
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Replying to @GamezoneGAF @TimSweeneyEpic and
Doesn't Epic have the will and money to hire enough software engineers to crush a company (Valve) that is widely known for being extremely slow?
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Replying to @GamezoneGAF @Krolmar1 and
Epic and Valve both face the same general limitation, that we maintain very high quality development teams and can’t hire great engineers fast enough to meet all of our wishes.
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Replying to @TCatspider @TimSweeneyEpic and
The shopping cart has become a meme, but I would love to hear more from Tim on this issue. Is it hard to program such a "simple" feature? Why is it long term?
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Replying to @GamezoneGAF @TCatspider and
We don’t have a shopping cart yet because there are a number of other online systems that are more important to finish because partner game launches rely on them. Look at Dauntless for example (third party game with full cross platform support powered by Epic services.)
4 replies 0 retweets 7 likes
If we had one more engineer on the team with the skills to build a complete shopping cart (supporting coupons and regional pricing and discounts and other custom Epic features) we’d still want them to work on the more essential and time-critical features.
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Replying to @TimSweeneyEpic @GamezoneGAF and
In a more hierarchical company, you might have a dedicated engineer responsible for just that one task, but such a team would move more slowly and be less able to react to opportunities because of the inflexibility.
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Replying to @TimSweeneyEpic @GamezoneGAF and
The issue really stems from you folks jumping the shark. The store shouldn't have been announced or launched until... Around *now* probably. It'd clear that the lack of solid backend automation has made things a HUGE hassle for you all with the amount of extra manual work. :/
1 reply 0 retweets 0 likes - 1 more reply
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