It's so funny how you trying to use absolute nonsense "arguments". Epic with all those bigger games as Metro, Control, Borderlands 3, Outer Worlds, Ubisoft partnership, Quantic Dream titles and plenty of smaller games didn't claim more than 17% customers who bought from them?
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Replying to @Krolmar1 @TCatspider and
/facepalm Seriously? Do honestly think every one of those games were going to be something every gamer would want? Among that 17% of total gamers that bought from Epic, it could have been like 95% of all gamers that are interested in any one of those games bought it from Epic
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Replying to @Eisberg_Wolf @TCatspider and
Because that 17% includes customer who bought 1 game from EGS. That's terrible with that "exclusivity" count even it's USA is console country.
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Replying to @Krolmar1 @TCatspider and
And? Epic has very little amount of games, it's amazing they even got 17% of gamers to buy from them with such a small library. Plan on that number going up as they keep on adding in more and more games.This data is showing Epic is being a success and gamers care more about games
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Replying to @Eisberg_Wolf @TCatspider and
You're salty. After millions of dollar wasted on exclusivity deals, free games they got "amazing" 17%. EGS burns millions from Fortnite profit, no data shoving EGS is beeing a success, PC games fell by a huge amount.
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Replying to @Krolmar1 @TCatspider and
No bigger game is announced as EGS exclusive in 2020, simple features like wishlist , shopping card etc. isn't implemented after year. Sure that's really "amazing".
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Replying to @Krolmar1 @TCatspider and
Super data reported that Epic reached 17% of PC users in our first full year, versus Steam reaching 37% in year 16 years or so. Not a bad start IMO!
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Replying to @TimSweeneyEpic @Krolmar1 and
Reaching 17% of PC users because they wanted those exclusive games. Uncertain if those 17% will stick around without client features though.
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Replying to @GamezoneGAF @TimSweeneyEpic and
Doesn't Epic have the will and money to hire enough software engineers to crush a company (Valve) that is widely known for being extremely slow?
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Replying to @GamezoneGAF @Krolmar1 and
Epic and Valve both face the same general limitation, that we maintain very high quality development teams and can’t hire great engineers fast enough to meet all of our wishes.
4 replies 0 retweets 9 likes
A writer once pointed to a big tech company and said “they employ more programmers than the number of good programmers in the world”, and it was true...
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