A free game every week, Epic funded discounts, competitive games with no pay to win mechanics, no loot boxes, cross platform play and purchasing in Fortnite across 7 platforms now being adopted by more games.
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Replying to @TimSweeneyEpic @bogan_gamer and
And if you don't believe that giving developers 88% instead of 70%, and Unreal Dev Grants, and Epic MegaGrants, and Unreal Engine and Epic Online services being freely available don't ultimately benefit consumers, you have a tenuous grip on cause and effect.
5 replies 0 retweets 7 likes -
Replying to @TimSweeneyEpic @bogan_gamer and
Given all that, why do you feel the need to engage in monopolistic practices? It really reeks. I was a huge fan of Epic Store and what you were trying to do, up until you started trying to lock people in with exclusives. It's a huge step back and not something I can support.
1 reply 0 retweets 37 likes -
Replying to @MBGretton @bogan_gamer and
Exclusives are one way for a new store offering a better deal to compete with an existing store with 90% marketshare. Developers and publishers have to band together to change the industry for the better, and this is a way to do that.
4 replies 0 retweets 8 likes -
Replying to @TimSweeneyEpic @MBGretton and
Big companies have long done this internally, for example with EA and Activision selling most of their products exclusively on their stores.
4 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @MBGretton and
For smaller developers and publishers to get a better deal for themselves, they need to band together as Epic is facilitating by funding exclusives. We guarantee them revenue so that Epic takes the risk proportionally to the benefit Epic gets from growing a store.
2 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @MBGretton and
To say that EA and Activision and Microsoft and Sony first party exclusives are okay but Epic third party partner exclusives aren’t is to say that only megacorporations should benefit from economies of scale in distribution, while the little guys forever pay 30% taxes.
5 replies 0 retweets 11 likes -
Replying to @TimSweeneyEpic @bogan_gamer and
I understand what you're trying to do, but I wish you'd found another strategy to achieve it. You''ve lost customers and goodwill because of this, but I can't know if a less predatory strategy would have been more successful. But I've never bought a console, for the same reasons.
1 reply 0 retweets 7 likes -
Replying to @MBGretton @bogan_gamer and
The predators here are the stores taking 30% of the proceeds from games they neither created nor funded. In most cases, they make more profit than the developers who actually built the products. I feel developers, publishers, and Epic have every right to go this way.
11 replies 0 retweets 18 likes -
Replying to @TimSweeneyEpic @MBGretton and
member when physical stores took 45-55% of the profits i member they also took 100% of used game sales
1 reply 0 retweets 2 likes
Maybe in Belrus? Retail game markups were never in the 44-55% range in the US or western Europe. They were 25-30% in the 1990’s and 2000’s when we worked with GT to distribute Unreal then Microsoft with Gears of War.
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