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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    3. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @bogan_gamer @50urc3c0d3 and

      A free game every week, Epic funded discounts, competitive games with no pay to win mechanics, no loot boxes, cross platform play and purchasing in Fortnite across 7 platforms now being adopted by more games.

      9 replies 1 retweet 14 likes
    4. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @TimSweeneyEpic @bogan_gamer and

      And if you don't believe that giving developers 88% instead of 70%, and Unreal Dev Grants, and Epic MegaGrants, and Unreal Engine and Epic Online services being freely available don't ultimately benefit consumers, you have a tenuous grip on cause and effect.

      5 replies 0 retweets 7 likes
    5. Matthew Gretton‏ @MBGretton Jan 4
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      Replying to @TimSweeneyEpic @bogan_gamer and

      Given all that, why do you feel the need to engage in monopolistic practices? It really reeks. I was a huge fan of Epic Store and what you were trying to do, up until you started trying to lock people in with exclusives. It's a huge step back and not something I can support.

      1 reply 0 retweets 37 likes
    6. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @MBGretton @bogan_gamer and

      Exclusives are one way for a new store offering a better deal to compete with an existing store with 90% marketshare. Developers and publishers have to band together to change the industry for the better, and this is a way to do that.

      4 replies 0 retweets 8 likes
    7. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @TimSweeneyEpic @MBGretton and

      Big companies have long done this internally, for example with EA and Activision selling most of their products exclusively on their stores.

      4 replies 0 retweets 3 likes
    8. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @TimSweeneyEpic @MBGretton and

      For smaller developers and publishers to get a better deal for themselves, they need to band together as Epic is facilitating by funding exclusives. We guarantee them revenue so that Epic takes the risk proportionally to the benefit Epic gets from growing a store.

      2 replies 0 retweets 4 likes
    9. Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @TimSweeneyEpic @MBGretton and

      To say that EA and Activision and Microsoft and Sony first party exclusives are okay but Epic third party partner exclusives aren’t is to say that only megacorporations should benefit from economies of scale in distribution, while the little guys forever pay 30% taxes.

      5 replies 0 retweets 11 likes
    10. Matthew Gretton‏ @MBGretton Jan 4
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      Replying to @TimSweeneyEpic @bogan_gamer and

      I understand what you're trying to do, but I wish you'd found another strategy to achieve it. You''ve lost customers and goodwill because of this, but I can't know if a less predatory strategy would have been more successful. But I've never bought a console, for the same reasons.

      1 reply 0 retweets 7 likes
      Tim Sweeney‏ @TimSweeneyEpic Jan 4
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      Replying to @MBGretton @bogan_gamer and

      The predators here are the stores taking 30% of the proceeds from games they neither created nor funded. In most cases, they make more profit than the developers who actually built the products. I feel developers, publishers, and Epic have every right to go this way.

      11:11 PM - 4 Jan 2020
      • 18 Likes
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      11 replies 0 retweets 18 likes
        1. Krolmar‏ @Krolmar1 Jan 5
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          Replying to @TimSweeneyEpic @MBGretton and

          So almost all stores are predators and only one is great with lowering customer comfort and store functionality and give publishers more money. You don't give more money, but customers who lowering their comfort buying on worse store. Subsidies from Fortnite aren't sustainable.

          0 replies 0 retweets 4 likes
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        2. Matthew Gretton‏ @MBGretton Jan 4
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          Replying to @TimSweeneyEpic @bogan_gamer and

          Look, I'm dual-class, both a developer and a consumer :) I love what you're doing for developers, but I can't condone exclusivity deals. If the numbers say there was no other way to make it work financially then I can accept that, and maybe other people would too?

          2 replies 0 retweets 4 likes
        3. MrAngryBates‏ @MrAngryBates Jan 7
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          Replying to @MBGretton @TimSweeneyEpic and

          Undercutting market prices by taking huge losses to hurt competitors is considered predatory practice. Every copy sold with the 10$ Epic discount was sold with a loss. Every free game copy is a lost copy for the competition. And they are not going only against Steam...

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. ian mackenzie‏ @ramierhel Jan 5
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          Replying to @TimSweeneyEpic @MBGretton and

          member when physical stores took 45-55% of the profits i member they also took 100% of used game sales

          1 reply 0 retweets 2 likes
        3. Tim Sweeney‏ @TimSweeneyEpic Jan 5
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          Replying to @ramierhel @MBGretton and

          Maybe in Belrus? Retail game markups were never in the 44-55% range in the US or western Europe. They were 25-30% in the 1990’s and 2000’s when we worked with GT to distribute Unreal then Microsoft with Gears of War.

          1 reply 0 retweets 3 likes
        4. 1 more reply
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        2. kron123456789‏ @kroshkaruiya1 Jan 5
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          Replying to @TimSweeneyEpic @MBGretton and

          The same stores you have no problem distributing Fortnite on. I dare you to pull Fortnite from PSN, Xbox, Nintendo and Apple Store because they take 30% of your profits from Fortnite. That will definitely push them to reconsider their cut.

          1 reply 0 retweets 5 likes
        3. MrAngryBates‏ @MrAngryBates Jan 7
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          Replying to @kroshkaruiya1 @TimSweeneyEpic and

          Hypocrisy at it's best again.

          0 replies 0 retweets 2 likes
        4. End of conversation

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