This is up and running as a C++ library. Currently transactional variable reads and writes are ~50x slower than ordinary variables. 40% the overhead is transaction bookkeeping, 40% is concurrent garbage collection bookkeeping, 20% is platform atomics. Many optimizations to go.https://twitter.com/TimSweeneyEpic/status/1210260682605764611 …
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Rollback networking, like most modern fighting games use.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Conflicts that appear to be resolved by connection order.
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I wonder how neatly 21st century information system problems map to 20th century physics. Say from eventual consistency to the Copenhagen interpretation.
End of conversation
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