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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Eisberg‏ @Eisberg_Wolf 25 Dec 2019
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      Replying to @Eisberg_Wolf @philliphaydon and

      and Epic launcher does have advantages, for example, it doesn't have forced updates on games, unlike Steam, also it isn't a store that is covered in trash due to the lack of quality of control like Steam is, so it has a much more pleasant shopping experience.

      5 replies 0 retweets 1 like
    2. Krolmar‏ @Krolmar1 26 Dec 2019
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      Replying to @Eisberg_Wolf @philliphaydon and

      Much pleasant shopping experience? With Steam powerful search and filtering engine I had never problem with trash games, never. I have so many possibilities to avoid bad games on Steam .... filters, metascore, user reviews, player count. On EGS as "hand currated" store? Nothing

      1 reply 0 retweets 2 likes
    3. Eisberg‏ @Eisberg_Wolf 27 Dec 2019
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      Replying to @Krolmar1 @philliphaydon and

      Being greeted with bad games isn't the issue, the issue is good games being buried and never given a chance and are sitting at low user review count and player base that Steam never introduced the game to the right audience.

      1 reply 0 retweets 2 likes
    4. Eisberg‏ @Eisberg_Wolf 27 Dec 2019
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      Replying to @Eisberg_Wolf @Krolmar1 and

      Given the games I bought, wishlisted, and followed, there is no legitimate reason for Steam to never ever show me Arc Savior, Hypergate, Spacebourne, and Between the Stars. Instead it would show me games nothing like those.

      2 replies 0 retweets 0 likes
    5. Krolmar‏ @Krolmar1 27 Dec 2019
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      Replying to @Eisberg_Wolf @philliphaydon and

      Good games will always take their audience. Only word of mouth is enough. And again Steam and not Epic have all the features to spread users experience through curators, friends wishlists, friends playing games, recomendations, gifts etc.

      1 reply 0 retweets 1 like
    6. Eisberg‏ @Eisberg_Wolf 28 Dec 2019
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      Replying to @Krolmar1 @philliphaydon and

      Yet, Steam has failed time and time and time again of ever showing me any game that I would be interested in. It has been several years since the last time Steam has shown me a game that I actually bought. 8 out of 13 games I bought on Epic, Epic introduced to me.

      2 replies 0 retweets 3 likes
    7. Eisberg‏ @Eisberg_Wolf 28 Dec 2019
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      Replying to @Eisberg_Wolf @Krolmar1 and

      Developers are paying 30% on Steam for nothing that justifies it, for getting less now than they used to when Steam did curate their store. Now developers are paying 12% on Epic and are getting far more exposure then they would get from Steam.

      1 reply 0 retweets 3 likes
    8. Krolmar‏ @Krolmar1 28 Dec 2019
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      Replying to @Eisberg_Wolf @philliphaydon and

      Lol 30%-20% is not fee for promote game. It's for most complex services on the market for developers/publishers and customers. 12% from Epic is for much worse services from any point of view. And even that bonus like shorterm loan will diassapear with Fortnite money.

      2 replies 0 retweets 2 likes
    9. Eisberg‏ @Eisberg_Wolf 28 Dec 2019
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      Replying to @Krolmar1 @philliphaydon and

      Well now it isn't. In the past it used to come with great exposure, personal service from Steam reps. Now they pay 30% for automated and self service, no promotion, while Valves costs have gone down over the years.

      1 reply 0 retweets 1 like
    10. Krolmar‏ @Krolmar1 28 Dec 2019
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      Replying to @Eisberg_Wolf @philliphaydon and

      You have absolutely no idea about Valve costs. And is not necessary to repeat that fairytale about your imaginations based on "similar working experience".

      1 reply 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 28 Dec 2019
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      Replying to @Krolmar1 @philliphaydon @FLyrits

      We have plenty of experiencing operating these kinds of services for ourselves from 2014-now and for third parties from 2018-now. The all-in cost of operating a digital distribution service is well under 12%.

      5:00 PM - 28 Dec 2019
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      2 replies 1 retweet 6 likes
        1. New conversation
        2. Phillip Haydon‏ @philliphaydon 28 Dec 2019
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          Replying to @TimSweeneyEpic @Krolmar1 @FLyrits

          You haven’t created a service which people login to and browse for hours and have discussions on etc. You have a glorified launcher with a shop tacked on. You can’t compare the two. Sure if you were at the scale of steam you may find it’s below 15% or 20% etc.

          2 replies 0 retweets 2 likes
        3. Phillip Haydon‏ @philliphaydon 28 Dec 2019
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          Replying to @philliphaydon @TimSweeneyEpic and

          But valves business model is service delivery and keeping everybody angry with lack of HL3. Your business model is micro transactions and licensing your game engine then blackmailing the publishers to use your platform to absorb the costs.

          1 reply 0 retweets 2 likes
        4. 19 more replies
        1. Krolmar‏ @Krolmar1 28 Dec 2019
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          Replying to @TimSweeneyEpic @philliphaydon @FLyrits

          You support less games for only one year, without forums, without broadcasting, without audio chats, without screenshots, without mods etc. Yes, sure, you have plenty experience with running digital distribution service with thousands supported games during 16 years.

          0 replies 0 retweets 1 like
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