Epic is also planning to sever commercial ties with organizations which place paywalls in front of academic papers they didn’t fund.
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I'm curious about something. Do you think the 30% all three charge for the price of a card/disc/digital download is enough to cover the cost of the user playing online?
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I expect the marginal operating cost of servers and providing CDN bandwidth is in the range of 2-3% of gross game revenue. These aren’t game servers (which can be fairly expensive, and are run and paid for by developers), just accounts, e-commerce, downloads.
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If that's how you feel, you might want to consider ditching the exclusivity deals Epic's been doing through out the year as not everyone trusts Epic enough to sign up for an account, which results in less people playing these games.
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See, personally I would have no issue to release exclusively on EGS even without exclusivity deal. If developers can trust Epic with what sometimes is their life's work, I believe users can trust them with making the account.
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For the community? How pretentious, lol. You mean, you do it to get access to the player bases of those platforms and sell your product.
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