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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 28 Dec 2019
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      Epic is also planning to sever commercial ties with organizations which place paywalls in front of academic papers they didn’t fund.

      9 replies 29 retweets 225 likes
      Show this thread
    2. Ness_and_Sonic‏ @Ness_and_Sonic 28 Dec 2019
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      Replying to @TimSweeneyEpic

      Why stop with academic papers? Why not discontinue Unreal Engine and Fortnite for consoles as all three are charging for online play for third party games they didn't fund?

      1 reply 0 retweets 2 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 28 Dec 2019
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      Replying to @Ness_and_Sonic

      Like the now-lifted cross platform restrictions, that has always seemed wrong to me too. However, I approach it with patience and the realization that it’s in their interest to open up multiplayer to the more casually oriented non-paying players.

      1 reply 0 retweets 5 likes
      Tim Sweeney‏ @TimSweeneyEpic 28 Dec 2019
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      Replying to @TimSweeneyEpic @Ness_and_Sonic

      The issues are similar though since Microsoft (the only platform that paywalls Fortnite) pays vastly less in server costs to serve a non-paying Fortnite player than Epic pays, yet we do it because all participants benefit from the larger community.

      1:23 PM - 28 Dec 2019
      • 6 Likes
      • BlamingBuddha Chris frog ... c Radaghast
      3 replies 0 retweets 6 likes
        1. New conversation
        2. Ness_and_Sonic‏ @Ness_and_Sonic 28 Dec 2019
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          Replying to @TimSweeneyEpic

          I'm curious about something. Do you think the 30% all three charge for the price of a card/disc/digital download is enough to cover the cost of the user playing online?

          1 reply 0 retweets 0 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 28 Dec 2019
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          Replying to @Ness_and_Sonic

          I expect the marginal operating cost of servers and providing CDN bandwidth is in the range of 2-3% of gross game revenue. These aren’t game servers (which can be fairly expensive, and are run and paid for by developers), just accounts, e-commerce, downloads.

          1 reply 0 retweets 3 likes
        4. 1 more reply
        1. New conversation
        2. Ness_and_Sonic‏ @Ness_and_Sonic 28 Dec 2019
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          Replying to @TimSweeneyEpic

          If that's how you feel, you might want to consider ditching the exclusivity deals Epic's been doing through out the year as not everyone trusts Epic enough to sign up for an account, which results in less people playing these games.

          1 reply 0 retweets 2 likes
        3. Jan Orszulik‏ @JanOrszulik 28 Dec 2019
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          Replying to @Ness_and_Sonic @TimSweeneyEpic

          See, personally I would have no issue to release exclusively on EGS even without exclusivity deal. If developers can trust Epic with what sometimes is their life's work, I believe users can trust them with making the account.

          1 reply 0 retweets 0 likes
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        2. MrAngryBates‏ @MrAngryBates 31 Dec 2019
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          Replying to @TimSweeneyEpic @Ness_and_Sonic

          For the community? How pretentious, lol. You mean, you do it to get access to the player bases of those platforms and sell your product.

          1 reply 0 retweets 0 likes
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