Epic is also planning to sever commercial ties with organizations which place paywalls in front of academic papers they didn’t fund.
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The issues are similar though since Microsoft (the only platform that paywalls Fortnite) pays vastly less in server costs to serve a non-paying Fortnite player than Epic pays, yet we do it because all participants benefit from the larger community.
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I'm curious about something. Do you think the 30% all three charge for the price of a card/disc/digital download is enough to cover the cost of the user playing online?
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