I’m really going to have to give Unreal a go again. The thought of returning to C++ is still not appealing but I’m coming around to the idea of Blueprints for iteration. I’d like to try it in a game jam but last time I tried it was a bit too hard on my creaky old laptop
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In retrospect, I think C# blew it on two other fronts. One was the adoption of C declaration syntax (the Object Pascal author should've known better but, like me back then, got caught up in the Java craze). And not figuring out generics in advance, leading to a weak retrofit.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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