I’m really going to have to give Unreal a go again. The thought of returning to C++ is still not appealing but I’m coming around to the idea of Blueprints for iteration. I’d like to try it in a game jam but last time I tried it was a bit too hard on my creaky old laptop
-
-
When C# was first announced, I felt Hejlsberg really was defining the future of programming languages until C++/CLI was explained. They could've taken the UnrealScript, sharing metadata with C++ bidirectionally for an easy, low-cost interop, but they blew it.
-
In retrospect, I think C# blew it on two other fronts. One was the adoption of C declaration syntax (the Object Pascal author should've known better but, like me back then, got caught up in the Java craze). And not figuring out generics in advance, leading to a weak retrofit.
End of conversation
New conversation -
-
-
Re JIT VM: Unity kinda works around that with the IL2CPP backend, but it’s not perfect and I imagine it’s fairly complex.
-
IL2CPP greatly improves performance vs Mono, but still has a lot of legacy (Boehm garbage collector) and doesn't make C++/C# interop easier. What the world really needed was C++ code that can just call into .NET and vice-versa, without requiring huge non-standard C++ extensions.
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.