I’m really going to have to give Unreal a go again. The thought of returning to C++ is still not appealing but I’m coming around to the idea of Blueprints for iteration. I’d like to try it in a game jam but last time I tried it was a bit too hard on my creaky old laptop
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Tough, but fair. That was a big issue for Windows too when they attempted to covert explorer to C# more than a decade ago
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It's unfortunate that .NET followed the JVM model of defining a virtual machine completely disconnected from the C/C++ world, as that ensures interop is impractically heavyweight in both performance and usability.
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