When you set to work on a task and feel a sense of foreboding about it, that's intuition telling you that you're doing the wrong thing or building on the wrong foundation. Trust it!https://twitter.com/TimSweeneyEpic/status/1101519237603119104 …
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I don't feel I have the best grasp of all of your arguments here, but I'd be curious to hear your position on the cost of infrequent gc on framerate vs amortized freeing of memory over many frames? (assuming we're allocating / freeing at any time during gameplay)
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I'd also be pretty interested in the mental overhead of gc. My experience working with the existing system in unreal has often resulted in my attempts to do everything in my power to avoid it. As well as consistently educating and working with others to avoid issues with use.
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