Pretty sure he never stated permanent price drop.
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Now the factor "time" is your fallback? Reality proves you already wrong. As I said, just look at the output of several high value productions.
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Yeah, as I said a while back: "After you go through several cycles of game developers making decisions, you're going to see lower prices as developers pass on the savings to customers, realizing they can sell more copies if they have a better price..."
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*cough cough* servers please.
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So we're waiting on EGS to ditch anti-consumer exclusivity and implement most of its severally and severely deficient features before the competition part is possible. Which means the reason the industry isn't progressing is you. Why aren't you getting on with that, again...?
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