I led the early days of online dist at PopCap. Was challenging to convince companies to take customers off their website where they made ad dollars to downloadable games. We started at 50/50 devs/company (there were no downloadable game pubs then) Settling on 30% seemed greathttps://twitter.com/TimSweeneyEpic/status/1181302491226525698 …
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That's a great perspective. There are also a lot more developers now then before and a lot more costly / risky / difficult to stick out. Used to be the distribution partners would do all marketing and ensure decent awareness / sales.
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I do think that it's way too hard to be a developer, and the economics, responsibilities and value needs to shift. I wouldn't characterize it as a racket or monopoly, but if all other factors remain the same, it needs to evolve away.
End of conversation
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No store features was also a good deal back then.
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